Did you ever think of the consequences of Black Mesa (the HL1 remake) on Half-Life 1 mods?
Notice the subtle difference in level design and attention to details in mods that came before the Black Mesa and after it. Hard-Life mod turned out to work perfectly under Xash3D FWGS.
I'm glad we took old new course on better compatibility. I once again heard that Spirit of Half-Life is a "modified GoldSrc engine".
Some people don't know what game engines are. Support of lightmapped water from ericw-tools.
It's so ugly but people like it for some reason. highly WIP https://github.com/FWGS/xash3d-fwgs/pull/1518
just in case somebody wants to play with it. Pass "-hlbsp -litwater 1" to ericw-tools's qbsp. >Exclusive discount on classic Quake games
>Discount code: YAP63KR79K34UTWRJW Posted if somebody needs it? Found in a random letter from GOG.ORG. Expires in 2 days. Reedem URL: https://www.gog.com/redeem @Theuaredead any plans to update the published HLAZ sources? If there were any changes in them...
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