>Full SDK update will come later, but level designers can use it now.
they forgor 💀
>https://www.half-life.com/en/halflife25
>Full SDK update will come later, but level designers can use it now. they forgor 💀 Combination of bloom effect and NaN somewhere in fragment shaders leads to pretty bizzare glitches. Epilepsy warning.
quick test, no cheating please :)
which of these isn't a string.h standard __or__ a BSD/GNU/MS extension function? Anonymous poll
Poll
strlcat
0
0%
memmem
0
0%
rawstrrchr
0
0%
stristr
0
0%
memfrob
1
0%
strxfrm
0
0%
rawmemchr
0
0%
strfry
1
0%
strrev
0
0%
memicmp
0
0%
strcoll
0
0%
strcasesep
0 people voted. 0
0%
Voting ended 29 Apr 2024 at 1:24. It sure took me long enough, but #ElegyEngine can now render textured models !!! Also got a pretty colourful "missing texture" texture now. Should be very easy to notice and still look aesthetically pleasing https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/environment-variables.md
another small addition to vastly missing documentation... https://www.moddb.com/mods/timewarp/downloads/timewarp-city-demo-v10
New TimeWarp demo has released! By the way, one of the old Half-Life mods suddenly released a demo https://www.moddb.com/games/ionization/downloads/ionization-video-game-intro-demo-version-10 after years of radio silence.
And it uses our Xash3D FWGS, alongside with @snmetamorph 's PrimeXT https://github.com/TheOverfloater/pathos-public
Pathos Engine became open source, under MIT license. Author seems took a lot of inspiration from Quake and GoldSrc. did valve had lightmapped water in hl1?
https://valvearchive.com/archive/Half-Life/Half-Life/Screenshots/Technology%20Demos/glowwater_bullchicken2.jpg With opensourced Steam Audio...
...would it be possible to restore A3D to Half-Life 1? Of course not as the original but something that might sound very similar. https://www.youtube.com/watch?v=qB_A36wFLVE
Didn't know that Rebecca Heineman also worked on the cancelled HL1 MacOS port. |
@a1ba Valve time be like