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173 posts total
a1batross

once the light goes out
a medkit cannot be reused

a1batross
Support of lightmapped water from ericw-tools.
It's so ugly but people like it for some reason.
a1batross
highly WIP https://github.com/FWGS/xash3d-fwgs/pull/1518

just in case somebody wants to play with it. Pass "-hlbsp -litwater 1" to ericw-tools's qbsp.
a1batross
>Exclusive discount on classic Quake games
>Discount code: YAP63KR79K34UTWRJW

Posted if somebody needs it? Found in a random letter from GOG.ORG.

Expires in 2 days. Reedem URL: https://www.gog.com/redeem
a1batross
@Theuaredead any plans to update the published HLAZ sources? If there were any changes in them...
a1batross
In an absolutely impractical way (by prerendering each symbol with FreeType2, blurring it in software) I can draw custom strings in menu now
a1batross
Could've tried to do something more original with the title, but tried to decompile just for history.

Modders can take the code as a base and do something more beautiful with it, like they did with animated software water already...
a1batross
Finished decompiling animated logo from HL25, might not be very accurate, but I tried :hl1:

The code: https://github.com/FWGS/mainui_cpp/pull/102
a1batross
struct mdisplaylist_s {
        unsigned int               gl_displaylist;       /*     0     4 */
        int                        rendermode;           /*     4     4 */
        float                      scrolloffset;         /*     8     4 */
        int                        renderDetailTexture;  /*    12     4 */

        /* size: 16, cachelines: 1, members: 4 */
        /* last cacheline: 16 bytes */
};

New field in msurface_t in HL25.

Compatibility with mods? Never heard of it!

a1batross
Still need to make wrappers for IO functions for archive types in my filesystem_stdio implementation to properly support compressed ZIPs

Hmm... maybe do that right now?
a1batross
hud_scale 0.5
hud_fontscale 2

that's... better

a1batross
Sorry, I'm really getting claustrophobic with the new HUD.
a1batross
yep, authentic HL25 experience, very playable
a1batross
when oversized HUD isn't oversized enough
a1batross
Reverse-engineered HL25's hardcoded animated WON title for fun.
a1batross
Valve added new cvar `sv_allow_autoaim` in the engine that like `sv_aim` controls auto-aiming, and made hl.dll crash without it.

But... why?
a1batross
Valve used Vluzacn's ZHLT compilers to make a new multiplayer map for the anniversary update.

... And the free version of J.A.C.K.
a1batross
imagine opening XashXT for the first time and the first thing you hear is slowed down russian pop music loop from the 90s
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