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149 posts total
a1batross
few screenshots

I don't have an RT capable card so copied it from discord channel
a1batross
So apparently you can now play Half-Life 1 with ray tracing, which isn't exactly the version I waited for with a true Vulkan renderer, but hey, it's an incredible job by a very skilled developer.

And also it's a xash3d-fwgs, I'm glad to see what people can do with our open source engine.

Download: https://github.com/sultim-t/xash-rt/releases/tag/1.0.4

(edited to reupload video with working audio)
So apparently you can now play Half-Life 1 with ray tracing, which isn't exactly the version I waited for with a true Vulkan renderer, but hey, it's an incredible job by a very skilled developer.

And also it's a xash3d-fwgs, I'm glad to see what people can do with our open source engine.
a1batross
🎉 xash3d-fwgs port for Nintendo Switch landed in upstream 🎉
a1batross
xash3d-fwgs with raytraced ref_vk runs on steamdeck... kinda

video isn't mine
a1batross
Debugging a sound canceling issue turned out to be yet another half life misused channel bug

(try to hit something with crowbar with crackling geiger counter)
a1batross
https://www.moddb.com/mods/school-2-in-novy-urengoy-recreated-on-xash3d

School building recreation demo, made in PrimeXT & Xash3D FWGS. As author says:

"This is a school project, required for admission to the 9th grade exams. Every real place has been thoroughly transferred to the game, using tons of photographic materials. Demo shows pretty impressive graphic capabilities of Xash3D FWGS engine with PrimeXT toolkit. "

For an unfinished school project, this really looks nice. Detail level is fine, although corridors feel a bit lifeless. But high chances they are empty IRL too, without kids and teachers roaming around. :)
https://www.moddb.com/mods/school-2-in-novy-urengoy-recreated-on-xash3d

School building recreation demo, made in PrimeXT & Xash3D FWGS. As author says:
a1batross
Few more screenshots. Can see how much work was put to make all these textures from photos.
a1batross
I don't know what happened here but the bug reporter guy just said it doesn't reproduce anymore
a1batross
Few another screenshots of work done using PrimeXT, running on Xash3D FWGS

Courtesy of CASPERX69X
a1batross
Merged enttools patch to new engine branch.

In old Xash fork we had a feature, which helps on debugging mods and experiment with entities called enttools.

This is basically an analogue of Source's ent_create & ent_fire, but it also has a function to query entity information back to client.

Some of our users combined it with cvar expansion extension and customizable touchscreen controls to have very basic and generic sandbox mode for every game.
Merged enttools patch to new engine branch.

In old Xash fork we had a feature, which helps on debugging mods and experiment with entities called enttools.
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