Valve added new cvar `sv_allow_autoaim` in the engine that like `sv_aim` controls auto-aiming, and made hl.dll crash without it.
But... why? Valve used Vluzacn's ZHLT compilers to make a new multiplayer map for the anniversary update.
... And the free version of J.A.C.K. imagine opening XashXT for the first time and the first thing you hear is slowed down russian pop music loop from the 90s
By the way, tried to boot native Linux GoldSrc yesterday, and it was broken because of some old steam-runtime stuff on 23.10. It still runs under Proton but that's no fun.
I guess it's time to completely drop GoldSrc. Had weird Mandela effect.
I always thought there is a special menu in WON version of Half-Life for server bookmarks. But I checked it and found nothing! id Tech based games: Doom II, Quake I, Quake II and Half-Life running on mid-00s Linux phone Motorola EM30
https://youtu.be/C-YI57Kqrk0 by the way had a good online match using Xash3D FWGS on ReHLDS-based server with GoldSrc clients. Friendship! And not a single crash!
Also recorded two demos to test protocol support on. Apparently, CD release of Gunman Chronicles had custom GoldSrc build dated Nov 12 2000 and reference ununsual paths like "U:\GUNMAN\release\dev\goldsrc\engine\cdll_int.c".
But it's unknown whether Rewolf made any changes to it because Gunman works fine on vanilla GoldSrc. So there is a game called Paranoia 2: Savior. It's specifically developed on the Xash3D engine. This game is completely free and distributed on the Internet, and was never released on physical media.
But pirates filled that niche and there it is, a DVD release of Paranoia 2! |