Valve added new cvar `sv_allow_autoaim` in the engine that like `sv_aim` controls auto-aiming, and made hl.dll crash without it.
But... why?
But... why?
Valve added new cvar `sv_allow_autoaim` in the engine that like `sv_aim` controls auto-aiming, and made hl.dll crash without it.
But... why? No comments
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