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149 posts total
a1batross
funny half life 1 stuff happened while I'm on vacation second time

https://archive.org/details/nettest-2
a1batross
That's it.

~~Most of you are WRONG. The right answer, Quake, is only 3rd by popularity. Congrats to those 28 people!~~

Proof: https://code.idtech.space/id/quake/src/branch/master/WinQuake/r_main.c#L155

And I, too, was wrong because the code above doesn't generate pink color. Quake with it's default palette can't provide pink. Half-Life 1 however, really made it pink by setting 255-th color in the palette pink before uploading it.

So the checkboard was made in Quake but Half-Lfie 1 made it pink.
That's it.

~~Most of you are WRONG. The right answer, Quake, is only 3rd by popularity. Congrats to those 28 people!~~

so where do you think famous missing texture pink checkerboard came from

don't cheat
Anonymous poll

Poll

DOOM
0
0%
Quake I
14
0%
Quake II
5
0%
Half-Life 1, aka GoldSource engine
24
0%
Source Engine
27
0%
0 people voted.
Voting ended 7 September at 23:17.
𝙹𝚘𝚑𝚊𝚗

@a1ba
On this occasion have #UnlockedMemories. Back in the olden days, in some games (not even sure if it was a few, but Return to Castle Wolfenstein for sure - it's on Q3, right?) - when you were hit by an enemy missile, textures would appear in the explosion cloud for a moment with... Console output. White text on a black background, rotated at a random angle.

I think it was some video card glitch, but it looked very interesting.

По этому поводу #РазблокированоВоспоминание. В стародавние времена в некоторых играх (даже не уверен, что в нескольких, но в Return to Castle Wolfenstein точно — она на Q3 же?) — когда в тебя попадала вражеская ракета, в облаке взрыва на мгновение появлялись текстуры с... Выводом консоли. Белый текст на черном фоне, повернутый под рандомным углом.

Думаю, это был какой-то глюк видеокарты, но смотрелось очень оригинально.

@a1ba
On this occasion have #UnlockedMemories. Back in the olden days, in some games (not even sure if it was a few, but Return to Castle Wolfenstein for sure - it's on Q3, right?) - when you were hit by an enemy missile, textures would appear in the explosion cloud for a moment with... Console output. White text on a black background, rotated at a random angle.

a1batross
trying to figure out shared structures used by the UberTools branch used in American McGee's Alice.

https://github.com/a1batross/openmohaa/blob/realice/alice_engine.h

most structures somewhat match the ones from FAKK2 SDK, but others have slight differences here and there. Mac port (from patch 1.1.2) really help as all function names were kept intact, it also built for x86 and ppc32, helps to cross-reference misdecompiled parts. Though I'm mostly using ppc binaries :)

the general idea is to run original binaries on top of patched OpenMoHAA's engine. At least I'm hoping that two other builds for Windows from 2000 and 2011 are compatible.
trying to figure out shared structures used by the UberTools branch used in American McGee's Alice.

https://github.com/a1batross/openmohaa/blob/realice/alice_engine.h
a1batross
so where do you think famous missing texture pink checkerboard came from

don't cheat
Anonymous poll

Poll

DOOM
0
0%
Quake I
14
0%
Quake II
5
0%
Half-Life 1, aka GoldSource engine
24
0%
Source Engine
27
0%
0 people voted.
Voting ended 7 September at 23:17.
Dr. Quadragon ❌

@a1ba I remember seeing this pattern in Radiant, which is primarily for Quake maps, so, I'd say Quake, and will hazard a guess it's Q1.

КМБ-4

@a1ba
Хотел ответить хл, но подумал, что тут подвох и ответил кваку1

a1batross
so where do you think famous missing texture pink checkerboard came from

don't cheat
Anonymous poll

Poll

DOOM
0
0%
Quake I
1
0%
Quake II
0
0%
Half-Life 1, a.k.a GoldSource engine
0
0%
Source Engine
0
0%
0 people voted.
Voting ended 8 September at 23:14.
a1batross
I like how Half-Life animated logo that I set up as a profile banner cut off by PleromaFE and it only reads "Half"

Yeah, it's truly just a half.
a1batross

Freeman, right? I've got a message for you. Make sure you don't- (gets shot and dies)

a1batross
hm, it's almost as if some of these maps were intended to have lit water...

...no, of course, they mostly weren't, but soon level designers would be able to easily configure it through worldspawn's key/value settings in a new feature coming to xash3d-fwgs
a1batross
Just released VPhysics Jolt 0.20 with a whole bunch of fixes for ragdolls, player controller, crashes, etc.

https://github.com/Joshua-Ashton/VPhysics-Jolt/releases/tag/0.20
a1batross
I found and successfully infiltrated the base where idtech.space servers are located
a1batross
One dude asked how to GameUI decides to enable "Uplink" button in new Half-Life update.

I knew it was probably hardcoded but I checked the decompiled code anyway and, yeah, Valve, was it that hard to add liblist.gam key like you did for `hd_background` and `animated_title` already?
a1batross

Can't get over the fact that Black Mesa is probably the bestest video game remake ever created, and it's actually done by a bunch of nerds in their spare time who just love Half-Life series that much.

Looking forward to Blue Shift and Opposing Force parts to come out.

A. Fleury-Gobert

@drq
I paid for it full price, just for that.
Also, Black Mesa is good because the source material is good. I think we all underestimate how good Half-Life scenario is.

Comb 🍯

@drq Poetically, that's how a lot of best Valve projects started, including Half Life, Team Fortress, Dota, Portal and Counter Strike series

Pixelreality
@drq Another amusing consequence of Black Mesa is its art direction, and general gameplay style has bled into numerous maps and mods for the original game. Heck, there’s even a dedicated group of fans porting Black Mesa as a mod for Half-Life 1!
a1batross
https://d8d.org/plan-archive/

Me and @sponge have been working together for the last few days to collect 3835 .plan file updates from a handful of online archives and the Wayback Machine. These .plan file updates come from the likes of id Software, 3D Realms, Raven Software, GodGames, Ritual Entertainment, and dozens of other game development companies in that "scene".

These text files constitute an entire oral history of the games industry from about 1997 to 2004, told through the proto-blogging platform known as the Finger protocol.

For context, the Finger protocol was invented in 1971 as an extremely simple way to query information and updates about a user on a particular remote server. I have no idea how popular it was in its time, but during the late mid-late 90s and early 2000s, the crusty old thing was used by these developers as a way to trickle out small rants, posts, and development updates from their company computers.

If you have any old .plan files sitting around, feel free to submit them to me or sponge via email!
https://d8d.org/plan-archive/

Me and @sponge have been working together for the last few days to collect 3835 .plan file updates from a handful of online archives and the Wayback Machine. These .plan file updates come from the likes of id Software, 3D Realms, Raven Software, GodGames, Ritual Entertainment, and dozens of other game development companies in that "scene".
a1batross

Happy birthday to the Internet SHAREWARE version of Quake! 🎂🎉🍾🥂
Remember, it was only 8 maps long. To get the full game you had to order it for $45 + $5 S&H (about $100 today) and wait for it to get finished and shipped to you.

Show previous comments
Yaroslav Khnygin

@dosnostalgic It's the only version I had for many years.

27329ed9-2211-a1ba-9371-e2641bf0dcb6
@dosnostalgic it's fun how in Doom and Quake the best episode is the one that was distributed in shareware version.

Don't get me wrong, the other are good too, but leave impact on player. Didn't even finished Doom episodes, but maybe I just like Quake more. :)
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