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Open on idtech.space Theuaredead`Is it id Tech?:
The Wastes:
Personal infoAbout:
Author of the "Is It id Tech?" Curator on Steam.
Developer on The Wastes on FTE QuakeWorld (id Tech 2 based engine.) Lead developer on Half-Life: Absolute Zero. Contributed to Nuclide SDK for FTE QuakeWorld. Been there, done that.
Wall 17 posts
I have some sort of legal obligation to document that the recent patch to CS accidentally builds the GoldSource era Terror-Strike code and not CS. There's various checks with-in stock CS 1.6/CZero to check if its running in "terror" but some chunks of the code were locked behind a Terror-Strike related ifdef. The ifdef was set on for this build.
Half-Life at ECTS 1997.
The build that was shown off at ECTS 1997 is also the same build as the leaked Alpha. There's something quite amusing with the development screenshots of C3A2.
The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms. @Theuaredead if there is a disc like this anywhere just lying around, not backed up, I hope it's not rotten yet.
Did you know that Half-Life had Alias Model (Quake Model) support up until 2013?
That's right! The 2013 Steampipe update broke Alias Models! Why!? Who knows! Seeing all of these Source 2 Filmmaker content on the Half-Life: Alyx Workshop just reminds me how much people want to be able to use Valve's tech.
But Valve deems Source 2 as "not ready." Knowing Valve, Source 2 will never be "ready" and plenty of people would love to use and advance the tech on their own regardless of completion. |