Original post by Uncle Mike in Telegram: https://t.me/xashnt/277. Rough translation by me:
So, comrades, for those who have forgot or didn't even know, let me remind you.
Exactly 20 years ago on December 13, 2004, on half-life.ru forum a new post "New project" with the subtitle "Yet unnamed" has been created.
It was from this topic that everything that I described in detail in the corresponding post was born: https://hlfx.ru/forum/showthread.php?s=&threadid=5272 (in Russian).
At first, it was a mod for Half-Life, like Spirit.
Then it became a game engine, incompatible with Half-Life, that fell into oblivion, gradually turning into a more compatible engine.
And now, separated into a full-fledged ecosystem, retaining only some familiar features, finally something that was planned in 2007, right before your eyes, has been born, but due to scale and grandiosity is only being implemented right now.
The next XashNT beta testing is planned for late January-early February in 2025.
So, comrades, for those who have forgot or didn't even know, let me remind you.
Exactly 20 years ago on December 13, 2004, on half-life.ru forum a new post "New project" with the subtitle "Yet unnamed" has been created.
It was from this topic that everything that I described in detail in the corresponding post was born: https://hlfx.ru/forum/showthread.php?s=&threadid=5272 (in Russian).
At first, it was a mod for Half-Life, like Spirit.
Then it became a game engine, incompatible with Half-Life, that fell into oblivion, gradually turning into a more compatible engine.
And now, separated into a full-fledged ecosystem, retaining only some familiar features, finally something that was planned in 2007, right before your eyes, has been born, but due to scale and grandiosity is only being implemented right now.
The next XashNT beta testing is planned for late January-early February in 2025.