got reminded about GL_IMG_ray_tracing extension

sadly there isn't a specification but at least there are definitions for it

as far as I know barely anything implements it in hardware except some GRxxxx chip by ImgTec, they showcased it like 11 years ago https://www.youtube.com/watch?v=BnWv6_4us_I

Imagine having something like it in Zink that would allow using RT capabilities found in modern hardware with just an OpenGL extension