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TSource Engine Query
ran quake with nohup command but still hear main character jumping sounds

what am I doing wrong
TSource Engine Query
Оставил я такой вкладку с игрой после вчерашнего открытой, а на ней конфетти размножается
Скриншот с победителем игры Mo, поверх проигрывается анимация с разбросанным конфетти, но отдельных частиц стало слишком много.
TSource Engine Query
got reminded about GL_IMG_ray_tracing extension

sadly there isn't a specification but at least there are definitions for it

as far as I know barely anything implements it in hardware except some GRxxxx chip by ImgTec, they showcased it like 11 years ago https://www.youtube.com/watch?v=BnWv6_4us_I

Imagine having something like it in Zink that would allow using RT capabilities found in modern hardware with just an OpenGL extension
got reminded about GL_IMG_ray_tracing extension

sadly there isn't a specification but at least there are definitions for it

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