Email or username:

Password:

Forgot your password?
199 posts total
a1batross
It seems they're taking place of Prospero05 (Threatening Short) and Suspence07 (Sharp Fear Short)
a1batross
New (well, cut) Half-Life tracks from NetTest1
a1batross
It seems they're taking place of Prospero05 (Threatening Short) and Suspence07 (Sharp Fear Short)
a1batross
🤯 Awesomeness is coming! Our 0.55 release is right around the corner and will be out in the coming days. Until that day, let's talk about Unvanquished and give some news! #gamedev #indiedev #indiegame #floss
https://unvanquished.net/awesomeness-is-coming/
🫨ARE YOU READY FOR SO MUCH AWESOMENESS⁉️
a1batross
Everybody asks why node graph out of date

But nobody asks node graph on a date
a1batross
Hey, uh...

If you didn't noticed, I reworked and merged GoldSource 48 protocol support to Xash3D FWGS. It's still highly experimental, but compared to the work done year ago, it's now much stable: many internal messages has been implemented, delta entities packet parsing has been fixed. It also includes a lot of fixes for issues caused by various anti-cheat software installed on server side.

You can now use latest version from master branch and connect to the server from console:

connect ip:port gs

Note that "gs" at the end is important, it tells the engine to use GoldSrc protocol compatibility mode.

However, there are few caveats: you can't connect to Steam servers yet. But, while I'm working on some sort of broker under that will communicate with Steam, there is another branch called "multiemulator" that incorporates MIT licensed library by @2010kohtep, which allows connection to pirate servers.

MultiEmulator by itself isn't made to circumvent Valve's DRM, but only generates a binary blob that's expected by some pirate servers. Reminder: piracy is highly illegal and Xash3D FWGS developers always encourage everyone to get Half-Life from the Steam store (come on, it costs like 5 bucks) and never provided any support to pirates.
Hey, uh...

If you didn't noticed, I reworked and merged GoldSource 48 protocol support to Xash3D FWGS. It's still highly experimental, but compared to the work done year ago, it's now much stable: many internal messages has been implemented, delta entities packet parsing has been fixed. It also includes a lot of fixes for issues caused by various anti-cheat software installed on server side.
a1batross
Cobbled together a basic photo mode for Half-Life, which puts you into a freecam mode and pauses the game for you.

Little showcase: https://www.youtube.com/watch?v=asv5qla6Y4E

Source: https://github.com/laurirasanen/halflife-photomode
Gordon Freeman in the Test Chamber, about to cause a Resonance Cascade.
Gordon Freeman looking at an explosion, very cool.
Gordon Freeman, mid-air, shooting a rocket at the floating big-headed alien boss in Xen.
Gordon Freeman, enjoying a friendly conversation with a fellow scientist.
Gordon Freeman, watching 3 of his fellow scientists take the elevator.
a1batross

just opensource it already and let community manage it

or even better endorse Xash :aaatrigger:

(I forgot there is no aaatrigger emoji)

valve touches goldsrc

chaos ensues
a1batross
valve touches goldsrc

chaos ensues
a1batross
funny half life 1 stuff happened while I'm on vacation second time

https://archive.org/details/nettest-2
a1batross
That's it.

~~Most of you are WRONG. The right answer, Quake, is only 3rd by popularity. Congrats to those 28 people!~~

Proof: https://code.idtech.space/id/quake/src/branch/master/WinQuake/r_main.c#L155

And I, too, was wrong because the code above doesn't generate pink color. Quake with it's default palette can't provide pink. Half-Life 1 however, really made it pink by setting 255-th color in the palette pink before uploading it.

So the checkboard was made in Quake but Half-Lfie 1 made it pink.
That's it.

~~Most of you are WRONG. The right answer, Quake, is only 3rd by popularity. Congrats to those 28 people!~~

Poll results with 118 votes. Nobody voted for DOOM, 24% of people voted for Quake I, 8% for Quake II, 33% for HL1 and 36% for Source Engine.
so where do you think famous missing texture pink checkerboard came from

don't cheat
Anonymous poll

Poll

DOOM
0
0%
Quake I
14
0%
Quake II
5
0%
Half-Life 1, aka GoldSource engine
24
0%
Source Engine
27
0%
0 people voted.
Voting ended 7 Sep 2024 at 23:17.
Pink/black checkerboard, also known as missing texture, also known as emo-texture
𝙹𝚘𝚑𝚊𝚗

@a1ba
On this occasion have #UnlockedMemories. Back in the olden days, in some games (not even sure if it was a few, but Return to Castle Wolfenstein for sure - it's on Q3, right?) - when you were hit by an enemy missile, textures would appear in the explosion cloud for a moment with... Console output. White text on a black background, rotated at a random angle.

I think it was some video card glitch, but it looked very interesting.

По этому поводу #РазблокированоВоспоминание. В стародавние времена в некоторых играх (даже не уверен, что в нескольких, но в Return to Castle Wolfenstein точно — она на Q3 же?) — когда в тебя попадала вражеская ракета, в облаке взрыва на мгновение появлялись текстуры с... Выводом консоли. Белый текст на черном фоне, повернутый под рандомным углом.

Думаю, это был какой-то глюк видеокарты, но смотрелось очень оригинально.

@a1ba
On this occasion have #UnlockedMemories. Back in the olden days, in some games (not even sure if it was a few, but Return to Castle Wolfenstein for sure - it's on Q3, right?) - when you were hit by an enemy missile, textures would appear in the explosion cloud for a moment with... Console output. White text on a black background, rotated at a random angle.

a1batross
trying to figure out shared structures used by the UberTools branch used in American McGee's Alice.

https://github.com/a1batross/openmohaa/blob/realice/alice_engine.h

most structures somewhat match the ones from FAKK2 SDK, but others have slight differences here and there. Mac port (from patch 1.1.2) really help as all function names were kept intact, it also built for x86 and ppc32, helps to cross-reference misdecompiled parts. Though I'm mostly using ppc binaries :)

the general idea is to run original binaries on top of patched OpenMoHAA's engine. At least I'm hoping that two other builds for Windows from 2000 and 2011 are compatible.
trying to figure out shared structures used by the UberTools branch used in American McGee's Alice.

https://github.com/a1batross/openmohaa/blob/realice/alice_engine.h
a1batross
so where do you think famous missing texture pink checkerboard came from

don't cheat
Anonymous poll

Poll

DOOM
0
0%
Quake I
14
0%
Quake II
5
0%
Half-Life 1, aka GoldSource engine
24
0%
Source Engine
27
0%
0 people voted.
Voting ended 7 Sep 2024 at 23:17.
Pink/black checkerboard, also known as missing texture, also known as emo-texture
Dr. Quadragon ❌

@a1ba I remember seeing this pattern in Radiant, which is primarily for Quake maps, so, I'd say Quake, and will hazard a guess it's Q1.

КМБ-4

@a1ba
Хотел ответить хл, но подумал, что тут подвох и ответил кваку1

a1batross
so where do you think famous missing texture pink checkerboard came from

don't cheat
Anonymous poll

Poll

DOOM
0
0%
Quake I
1
0%
Quake II
0
0%
Half-Life 1, a.k.a GoldSource engine
0
0%
Source Engine
0
0%
0 people voted.
Voting ended 8 Sep 2024 at 23:14.
Pink/black checkerboard, missing texture, emo-texture
a1batross
I like how Half-Life animated logo that I set up as a profile banner cut off by PleromaFE and it only reads "Half"

Yeah, it's truly just a half.
a1batross

Freeman, right? I've got a message for you. Make sure you don't- (gets shot and dies)

Go Up