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7 Dec 2023 at 9:02 | Open on idtech.space
Hard-Life mod turned out to work perfectly under Xash3D FWGS.
I'm glad we took old new course on better compatibility. I once again heard that Spirit of Half-Life is a "modified GoldSrc engine".
Some people don't know what game engines are. Support of lightmapped water from ericw-tools.
It's so ugly but people like it for some reason. highly WIP https://github.com/FWGS/xash3d-fwgs/pull/1518
just in case somebody wants to play with it. Pass "-hlbsp -litwater 1" to ericw-tools's qbsp. >Exclusive discount on classic Quake games
>Discount code: YAP63KR79K34UTWRJW Posted if somebody needs it? Found in a random letter from GOG.ORG. Expires in 2 days. Reedem URL: https://www.gog.com/redeem @Theuaredead any plans to update the published HLAZ sources? If there were any changes in them...
In an absolutely impractical way (by prerendering each symbol with FreeType2, blurring it in software) I can draw custom strings in menu now
Could've tried to do something more original with the title, but tried to decompile just for history.
Modders can take the code as a base and do something more beautiful with it, like they did with animated software water already... Finished decompiling animated logo from HL25, might not be very accurate, but I tried :hl1:
The code: https://github.com/FWGS/mainui_cpp/pull/102
New field in msurface_t in HL25. Compatibility with mods? Never heard of it! Still need to make wrappers for IO functions for archive types in my filesystem_stdio implementation to properly support compressed ZIPs
Hmm... maybe do that right now? |