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199 posts total
a1batross
Valve Hammer Editor but it plays U Can't Touch This on start up.
a1batross
>In Build 2513, In Worldcraft 3.40 (prior to it being renamed to Hammer), or if you have a leaked Half-Life 2 build from 2003, when you run Hammer for the first time, a midi of "U can't touch this" will begin to play and at the bottom left of the screen where it says "For Help, press F1", instead shows the following strings "You can't touch this", "Stop, Hammer time!" and "Hammer time!". 3 of those strings are randomly selected to replace "For Help, press F1" at the bottom left. This lasts for about 3-4 seconds before returning to normal. This easter egg once activated, it will no longer activate again, unless the user goes to the Registry Editor from Windows (regedit), and deletes the registry "Hammer time". This easter egg does not exist anymore on modern versions of the Hammer editor due to the fact that quickly checking HL2 editor and the GMod editor via a hex editor showed that "Hammer time!" was no longer in the program.
>In Build 2513, In Worldcraft 3.40 (prior to it being renamed to Hammer), or if you have a leaked Half-Life 2 build from 2003, when you run Hammer for the first time, a midi of "U can't touch this" will begin to play and at the bottom left of the screen where it says "For Help, press F1", instead shows the following strings "You can't touch this", "Stop, Hammer time!" and "Hammer time!". 3 of those strings are randomly selected to replace "For Help, press F1" at the bottom left. This lasts for about...
a1batross
Hard-Life mod turned out to work perfectly under Xash3D FWGS.

I'm glad we took old new course on better compatibility.
a1batross
I dream of making a tutorial on debugging Half-Life mods with Xash3D FWGS leveraging the fact that it's open source and can be built in a specific flavors like with complete debug information or with Address and UndefinedBehavior sanitizers, it's pretty one-line change in build configuration and works flawlessly in 95% cases.

But also explain how in some cases it's possible to use MemorySanitizer and how in the worst cases you could just hack the code (like I made a runtime check for NaN on every math operation, which helped me to fix two bugs in HLSDK and even original GoldSrc)

But can't really think of anything than "just go and build sanitized build lol". I don't like to write long articles...
I dream of making a tutorial on debugging Half-Life mods with Xash3D FWGS leveraging the fact that it's open source and can be built in a specific flavors like with complete debug information or with Address and UndefinedBehavior sanitizers, it's pretty one-line change in build configuration and works flawlessly in 95% cases.
a1batross
Got an email:

"I have an idea for you, you can put a shadow option r_shadows and the blood of hl alpha blood stream effect and glock silencer and deleted enemies and alpha aesthetics and green hud beta sprites and when the enemy hits the player the screen will turns red like the alpha version of half life"

Ultimate state of gamer's brain on beta content.
Got an email:

"I have an idea for you, you can put a shadow option r_shadows and the blood of hl alpha blood stream effect and glock silencer and deleted enemies and alpha aesthetics and green hud beta sprites and when the enemy hits the player the screen will turns red like the alpha version of half life"
a1batross
I once again heard that Spirit of Half-Life is a "modified GoldSrc engine".

Some people don't know what game engines are.
a1batross
Office Complex?

I find it quite simple HL1 chapter
a1batross

once the light goes out
a medkit cannot be reused

a1batross
Support of lightmapped water from ericw-tools.
It's so ugly but people like it for some reason.
Screenshot of a simple box map with 4 light sources. The floor is lava^Wwater, and it's affected by the lightmap
dlights work too
a1batross
highly WIP https://github.com/FWGS/xash3d-fwgs/pull/1518

just in case somebody wants to play with it. Pass "-hlbsp -litwater 1" to ericw-tools's qbsp.
a1batross
>Exclusive discount on classic Quake games
>Discount code: YAP63KR79K34UTWRJW

Posted if somebody needs it? Found in a random letter from GOG.ORG.

Expires in 2 days. Reedem URL: https://www.gog.com/redeem
a1batross
@Theuaredead any plans to update the published HLAZ sources? If there were any changes in them...
a1batross
In an absolutely impractical way (by prerendering each symbol with FreeType2, blurring it in software) I can draw custom strings in menu now
a1batross
Could've tried to do something more original with the title, but tried to decompile just for history.

Modders can take the code as a base and do something more beautiful with it, like they did with animated software water already...
a1batross
Finished decompiling animated logo from HL25, might not be very accurate, but I tried :hl1:

The code: https://github.com/FWGS/mainui_cpp/pull/102
a1batross
struct mdisplaylist_s {
        unsigned int               gl_displaylist;       /*     0     4 */
        int                        rendermode;           /*     4     4 */
        float                      scrolloffset;         /*     8     4 */
        int                        renderDetailTexture;  /*    12     4 */

        /* size: 16, cachelines: 1, members: 4 */
        /* last cacheline: 16 bytes */
};

New field in msurface_t in HL25.

Compatibility with mods? Never heard of it!

a1batross
Still need to make wrappers for IO functions for archive types in my filesystem_stdio implementation to properly support compressed ZIPs

Hmm... maybe do that right now?
a1batross
hud_scale 0.5
hud_fontscale 2

that's... better

a1batross
Sorry, I'm really getting claustrophobic with the new HUD.
a1batross
yep, authentic HL25 experience, very playable
HUD scaled so much it took the whole screen
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