I dream of making a tutorial on debugging Half-Life mods with Xash3D FWGS leveraging the fact that it's open source and can be built in a specific flavors like with complete debug information or with Address and UndefinedBehavior sanitizers, it's pretty one-line change in build configuration and works flawlessly in 95% cases.

But also explain how in some cases it's possible to use MemorySanitizer and how in the worst cases you could just hack the code (like I made a runtime check for NaN on every math operation, which helped me to fix two bugs in HLSDK and even original GoldSrc)

But can't really think of anything than "just go and build sanitized build lol". I don't like to write long articles...