Seen on the permacomputing IRC <la_mettrie> the permacomputing wiki is not designed for mobile devices just like vegan restaurant does not serve ham lmao @neauoire
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@neauoire I aspire to only work on stuff i can put out at 95% and call it experimental. Also, I'm an agency software person now, I have yet to see 100% in this job. If something goes out at 95% it's a good day. @neauoire yeah my experience is: - the first 90% takes 90% of the work The text editor I use is 11kb, and it can only ever open files that are at most 53 thousand characters, or `64k 11k - `. The limitation forces me to keep things as tidy as possible. Each time I shave 1 byte in the text editor program, I can write text that is 1 character longer. At the bottom of each file, it displays how many more characters I can write.
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I'm not sure what's most on-brand.. filling up the precious memory with fancy sound samples, or straight up playing the game's datastream as waveform. Hey @f115, I remember you were struggling with hand-painting waveforms. I added a softening to the brush as to average the -4/+4 values over the wave values and the result is ...not too horrible. So yes, Varvara can play sounds, but it's definitely not sophisticated, it's designed to play little interface warning sounds than music and sound effects.. But I think this is kind of fun. It's going to be pretty quirky.
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@neauoire I’ve been watching you work on uxn and related projects for a bit. I fiddled with it a bit today and think it’s charming. I want to take a closer look at some point. Someone sent me an email to congratulate me on abusing COMEFROMs, in Uxntal. I had no idea what that meant until today: COMEFROM is an obscure control flow structure used in some programming languages, originally as a joke. It is the inverse of GOTO in that it can take the execution state from any arbitrary point in code to a COMEFROM statement.
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I couldn't rely on fancy palette cycling effects for the transitions on the #playdate, so we had to go full ditherpunk on this one.
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@neauoire I don't know what game that is going to be, but I am digging that spectrum style isometric Every new topic on HN about virtual machines ends up pitting Uxn against others. What sort of backward mindset is that, why does it have to be a competition for the one true VM that will rule above all others, do people think this is Highlander. The whole point of Uxn is to inspire people to make their own take on what their ideal personal computer can be, not to centralize all VM works onto a single target. Monoculture of architecture is what this is trying to cut through.
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@neauoire yes... that's exactly what they think - that VMs are a zero sum game, and developing on of your own means every other one is a little less popular than it could be @neauoire People have a hard time with the concept of rejecting infinite scope and accepting things might have a small scope and become feature complete.
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@neauoire Man, I spent so much time exploring the educational CDs in the 90s. To this day #utopianScjolastic aesthetic makes me quite melancholic - for a brief period of time it made me feel that the future was bright. Well, at least I was lucky enough to be commissioned for an illustration based on it, so I had an excuse to go dig into those again. Now I want to browse some again :) @neauoire Microsoft Cinemania was my favourite and the only one I had access to and cared to buy... I have found nothing to surpass its glory in the "modern age". Reviews made by just a few real critics, minimal multimedia, lots of wonderfully hyperlinked text. I did multiple backups and I think that the ISO still works on recent systems, used it 3-4 years ago. Such software was curated to be treated like a book which stays on your shelf and does not have to be updated by millions of people. @neauoire time to bust out my Grolier’s Multimedia Encyclopedia and drop the CD into the caddy for my 4x speed CD-ROM drive! 😊
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Added little graphics to the navbar labels, it makes for some pretty comfy editing :bloat: (Left has something akin to the Canon Cat search navigation, where I hold leap+string to move around the text, it's a bit odd if you're not used to it.)
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Excellent work! :D I first saw this style of game interface in the 1980's using a ZXSpectrum. :D I can see how this fits well with your low-power computing approach. :D
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@neauoire I've been thinking about this lately, referring to it as the "playdead effect" (still / slow-moving airborne particles as a cheap way to add focal depth). The petunia bowl feeds a random part of Oquonie's program to the soundcard, it plays some fun 8-bit sounds.
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Finishing up the last details in optimizing Oquonie, like merging redraws, fun stuff!
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@neauoire @klardotsh going with windy. Stuck at the cabin until the seas drop enough to let us make for Sidney. It's a shame, really ;-) Updated beetbug to work as a #uxn REPL, it has a little assembler that will compile the program so you can step through it. It also has a full cli mode which does away with the UI altogether. The uxn instance is entirely virtualized and is implemented as VM within uxn itself. |
@neauoire wait, where does xor come into play in Mandelbrot?