6 comments
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Excellent work! :D I first saw this style of game interface in the 1980's using a ZXSpectrum. :D I can see how this fits well with your low-power computing approach. :D
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@neauoire I've been thinking about this lately, referring to it as the "playdead effect" (still / slow-moving airborne particles as a cheap way to add focal depth). @evan it works very well! Fog and atmospheric has a way to make composition more palatable. I'd love to make the particles fall downward very slowly too . |
@neauoire :: definitely sets the atmosphere!