Email or username:

Password:

Forgot your password?
Top-level
lectronaughty

Here comes #AUSPEX day 101.

Are you still lost if looking for a way out has been your goal for too long to remember?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in a narrow passage between massive and badly lit glass and metal buildings.
176 comments
lectronaughty replied to lectronaughty

#AUSPEX day 102 is here.

If you're the product, are you ready for the next stage of your lifecycle?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a conveyor belt that goes through a large collection of columns made of glasse panes and metal girders. Likely some kind of factory.
lectronaughty replied to lectronaughty

#AUSPEX day 103 has been released.

And the ruins grew overnight.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on the remnants of a collapsed stone floor meandering between vertical glass and metal structures.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX day 104.

Sometimes the world simply feels broken.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a narrow and ruined passage over a black void, near a burning brazier on a small platform. There's another broken floor above, and maybe more.
lectronaughty replied to lectronaughty

Here's #AUSPEX day 105.

For once, you might want to use your spacebar.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a small isolated platform that likely couldn't be reached without... jumping?
lectronaughty replied to lectronaughty

#AUSPEX day 106 is out.

Déjà vu? Of course. But how many times was it forgotten?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure is holding a torch in front of a pixelated ouroboros relief. A brazier is burning in the foreground
lectronaughty replied to lectronaughty

#AUSPEX day 107 is live.

So many rabbit holes to fall into.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a narrow passage between several circular dark pits.
lectronaughty replied to lectronaughty

It's #AUSPEX day 108.

Maybe there is solace in joining the lost civilizations club.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is exploring a ruined ancient building with various holes and crumbling walls.
lectronaughty replied to lectronaughty

Here comes #AUSPEX day 109.

The past is full of holes, made larger by each visit.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing inside a glass tunnel that goes through ancient ruins.
lectronaughty replied to lectronaughty

#AUSPEX day 110 has been released.

Darkness blends everything peacefully.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is looking through a large hole in a ruined wall, somewhere deep in a dark place.
lectronaughty replied to lectronaughty

This is #AUSPEX day 111.

What if it's all just a simulation within a simulation?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in a dark Tron-like landscape with a sharp contrast between white lines and black volumes.
lectronaughty replied to lectronaughty

#AUSPEX day 112 is out.

So many lights, yet none to show the path.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a small triangular platform in the middle of a high-tech landscape of dark polygons and white neon lights.
lectronaughty replied to lectronaughty

This looks like #AUSPEX day 113.

Exploring the synthcaves of bleeding light.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in a high-tech maze of twisted black polygons with neon patterns, looking at a distant light behind a triangular archway.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX day 114.

Burning out.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure only visible as a silhouette because its torch went out is standing in a large high-tech corridor with 45 degrees black walls and countless white neon lights. Light patterns stretching and distorting towards a distant door give  the scene a mystical vibe.
lectronaughty replied to lectronaughty

#AUSPEX day 115 has come.

In a place that likely self-constructed and never had a name.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a black pillar that seems to be moving through a synthetic valley of some sort. There's a trail of smoke from the torch indicating a rather high speed.
lectronaughty replied to lectronaughty

#AUSPEX day 116 is out.

Follow the line.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is following a white neon line on a narrow bridge between tall dark pillars with circuit-like neon patterns.
lectronaughty replied to lectronaughty

#AUSPEX day 117 has been released.

Wandering the cybercathedral.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in a monumental corridor that seems to be mostly of hexagonal shape, with black walls and white neon lights, and a door frame far away in the distance.
lectronaughty replied to lectronaughty

It's #AUSPEX day 118.

And the spirals are back.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on black stairs spiraling around monumental pillars in a dark void, with a grey setting sun in the distance. White neon patterns draw a likely double helix shape in the darkness.
lectronaughty replied to lectronaughty

#AUSPEX day 119 has been released.

In the land of slippery synthetic slopes.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is reaching the bottom of a steep slope in a synthetic black and neon white landscape made of quite angular hills.
lectronaughty replied to lectronaughty

It's #AUSPEX day 120 and I had to restrain myself from adding pounding techno to the soundtrack. Maybe tomorrow, though...

There's probably a rave party going on somewhere near anyway.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is facing a huge black structure with white neon patterns. Maybe a brutalist city, maybe a cyber forest, maybe techno mountains.
lectronaughty replied to lectronaughty

#AUSPEX day 121 is out.

All hail the synth pyramid, tomb of the great deluded future.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is facing a brazier burning with a black flame, somewhere in a high-tech pyramidal structure. A grey sun is setting in the background.
lectronaughty replied to lectronaughty

So, it's #AUSPEX day 122.

Another vision of yesterday, but whether it's actually in the past or yet to come is hard to say.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing near the base of a high tech black pyramid with white neon patterns, vaguely reminiscent of a Blade Runner landscape.
lectronaughty replied to lectronaughty

I'd say it's #AUSPEX day 123, meaning this project is now more than 33,33% complete.

In the land of cyber mausoleums, what could lie at the heart of a spiraled techno ziggurat?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on a cyberziggurat's storey. Yes, it's of full white glowing neon and black bricks, not to mention nearly invisible glass panes.
lectronaughty replied to lectronaughty

#AUSPEX day 124 is out.

Let us wander the mysterious paths of the invisible cube.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in a glass corridor. It's impossible to see the shape of the bigger structure it belongs to... but it's a cube, trust me, a MASSIVE cube floating in the blackest void. Hopefully you can see the dying sun through its almost invisible walls.
lectronaughty replied to lectronaughty

#AUSPEX day 125 has been released.

Time flows like waterfalls. Or maybe not.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on high-tech stairs descending from a stone doorway with a full hourglass symbol carved above. It's hard to tell because this screenshot isn't animated, but there are actually waterfalls on both sides, barely lit by the torch.
lectronaughty replied to lectronaughty

Well, it's #AUSPEX day 126.

Maybe, in a not so distant future, an umbrella would prove more useful than a torch.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is climbing stairs in a dark passage between two much bigger stairs-like platforms dripping water and forming small waterfalls. Yes, it doesn't look like that at all, since once again, this screenshot isn't animated.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX day 127.

This ancient civilization has apparently discovered an extremely inefficient but valid and possibly safer way to cross a bridge.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in some kind of transparent pipe that meanders between the pillars of a very old stone bridge, right above the water level.
lectronaughty replied to lectronaughty

#AUSPEX day 128 has arrived.

It seems some rather big parts of the floor are missing here... This will probably require a bit of old school athleticism.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch and radiating some kind of energetic particles is facing a dark chasm barely lit by odd cubic artifacts, ready to jump from one column to another.
lectronaughty replied to lectronaughty

#AUSPEX day 129 has been released.

Once again, the spirals are back. But this time, they are multi-layered.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is next to some spiral staircase made of many thin layers of stone, likely floating in the air without touching each other. Shadows draw dark horizontal stripes and likely distort the actual volumes.
lectronaughty replied to lectronaughty

#AUSPEX day 130 is out.

Visiting inverse ruins which are not built yet, were only the possibility of the space they will shape can be predicted.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on the lower level of an abstract building with multiple floors made of thin layers of concrete, forming horizontal and vertical stripes of shadows. It's dark, but a couple of braziers are burning on two different levels.
lectronaughty replied to lectronaughty

#AUSPEX day 131 is live.

Welcome to the spiral factory, where you have no choice but to become the spiral.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is moving very fast, leaving a trail of smoke, towards a set of stairs. The whole scene is hard to read, but there are translucent cubes with directional arrows on them everywhere, likely indicating some kind of high speed transportation system.
lectronaughty replied to lectronaughty

#AUSPEX day 132 has been released.

Scan lines ingrained in the very fabric of reality may or may not be worrisome.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in a dark room on a cross-shaped platform. The floor and the walls display a thin stripe pattern, and chandeliers are hanging from the ceiling.
lectronaughty replied to lectronaughty

#AUSPEX day 133 is out.

Is it stairs if steps don't touch?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on floating slabs of stone  forming a stairway diving into darkness. It's part of a rather abstract building made of vertical slabs, glass panes and black flames.
lectronaughty replied to lectronaughty

It's #AUSPEX day 134.

Exploring the stylish sewers where unborn futures are flushed down.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in dark shallow water, in some kind of sewers that look oddly geometric and clean. There's a grey setting sun in the background.
lectronaughty replied to lectronaughty

#AUSPEX day 135 has been released.

In the land of stripes, some are bigger than others.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in a flat landscape made of thin black and white stripes, facing a gap with no visible end. The sky reflects the same stripes. Or maybe it's a ceiling, it's too dark to tell.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX day 136.

The Temple of Deconstruction, is, unsurprisingly, deconstructed.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a small platform between several pillars of various shapes. Some look solid, others are made of thin levitating slabs of stone. There's a sitting statue in the background, and a bright light on the horizon, visible through the pillars' layers.
lectronaughty replied to lectronaughty

Oh my, it's #AUSPEX day 137!

Hello, ghosts.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking inside a ghostly, curved corridor which seems to be made of giant floating glass ribbons, drawing some kind of spectral face. The scene has a rather dramatic vibe, with a grey sun setting in the background right illuminating the black horizon.
lectronaughty replied to lectronaughty

#AUSPEX day 138 is out.

And it's still full of ghosts, maybe even more than before.

Which is indeed logical, because technically, there can only be more ghosts, not less.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is wandering in a bizarre labyrinth made of ethereal curved walls over large retro floor patterns. It looks a bit like terrestrial black northern lights in a museum.
lectronaughty replied to lectronaughty

Apparently, it's #AUSPEX day 139.

Are ghost bones ghosts or bones?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is exploring a strange twisted space made of curved ghostly stripes that could remind of thoracic cages. There's a burning brazier in front of a square glass pane that seems oddly out of place, and the same can be said about the grey setting sun  in the background.
lectronaughty replied to lectronaughty

#AUSPEX day 140 has been released.

If their paths never cross, all who wander are lost.

Play the new level here:
lectronice.itch.io/auspex

Two lone pixelated figures holding torches are walking, each in a separate ghostly corridor, each in an opposite direction.
lectronaughty replied to lectronaughty

#AUSPEX day 141 is out.

Surfing the web of bones.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on some kind of spectral web, facing a dark chasm between four small curved pyramids. Lights are hanging from the black sky, and a grey sun is setting behind the skeletal landscape.
lectronaughty replied to lectronaughty

#AUSPEX day 142 is live.

If you gaze long into an abyss, your torch will simply go out.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on an abrupt slope descending into some kind of square black hole in the fabric of whatever is supposed to be reality. Space is curved around it. There's a light hanging above the hole.
lectronaughty replied to lectronaughty

Seems like it's #AUSPEX day 143.

Exploring the vaporous belly of a hypothetical beast.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in a long corridor with curved walls and oddly organic shapes, like an alien starship or the insides of some spectral monster.
lectronaughty replied to lectronaughty

Well, it's #AUSPEX day 144.

And we still fumble in the dark, among ossified futures and melting pasts.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a slope made of ectoplasmic strings, in a ghostly landscape of loops and curves vanishing into a black void.
lectronaughty replied to lectronaughty

#AUSPEX day 145 has come.

And let us cross the desert
Once again
Even if it may only lead
To the next desert
Once again

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking towards a burning brazier in a desolated landscape, maybe made of sand, or snow, or static. There's a hint of another brazier far away, and a grey setting sun under a black sky.
lectronaughty replied to lectronaughty

#AUSPEX day 146 has been released.

Don't stray from the path
They say
But in the forest of doubt
There is no path

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing between a few menacing trees in a dark forest.
lectronaughty replied to lectronaughty

#AUSPEX day 147 is out!

But not out of the forest, oh, no, definitely not. Hopefully there's some kind of path this time. An awfully unclear path, with a few possible deadly falls along the way, but a path nonetheless.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing close to a dark chasm in some kind of forest. One can only guess it's a forest because of vertical silhouettes in the distance, and a few visual hints at the possibility of trees.
lectronaughty replied to lectronaughty

#AUSPEX day 148 may or may not be out... Since Itch is apparently under a DDoS attack at the moment.

Let's pretend we're climbing this wild mountain, up and down. After all, it only exists in our minds, so what difference does it make?

Play the new level here, once everything is back up:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking a craggy path along a cliff, with twisted shapes and shadows in the foreground that look like petrified trees.
lectronaughty replied to lectronaughty

My fourth monthly experimental album made with loops from the #AUSPEX soundtrack is out!

I'm quite happy with it, and not only because it features a guest with actual music theory knowledge playing a DIY plastic flute.

lectronice.bandcamp.com/album/

#ambient #handpan #flute

lectronaughty replied to lectronaughty

It's #AUSPEX day 149.

After yesterday's blackout, we're still lost in the mountain. But... inside the mountain.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a stone ledge in some kind of cave made of large square pillars. There's a small column emerging from the dark chasm below, with a torch on top of it.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX day 150.

Is it an enchanted beanstalk leading to fluffy but solid clouds? In any case, using a ladder seems more practical.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is climbing a ladder parallel to a thin tree growing between two large stone columns.
lectronaughty replied to lectronaughty

Guess what? It's #AUSPEX day 151.

And it's time for bad platformer mechanics in these cursed ruins overgrown with not-beanstalks. You will regret going there.

Play the new level here anyway:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing between two twisted trees on a seemingly isolated platform emerging from a dark abyss. A few light sources can be seen around on other, smaller platforms.
Go Up