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lectronaughty

#AUSPEX day 119 has been released.

In the land of slippery synthetic slopes.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is reaching the bottom of a steep slope in a synthetic black and neon white landscape made of quite angular hills.
158 comments
lectronaughty replied to lectronaughty

It's #AUSPEX day 120 and I had to restrain myself from adding pounding techno to the soundtrack. Maybe tomorrow, though...

There's probably a rave party going on somewhere near anyway.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is facing a huge black structure with white neon patterns. Maybe a brutalist city, maybe a cyber forest, maybe techno mountains.
lectronaughty replied to lectronaughty

#AUSPEX day 121 is out.

All hail the synth pyramid, tomb of the great deluded future.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is facing a brazier burning with a black flame, somewhere in a high-tech pyramidal structure. A grey sun is setting in the background.
lectronaughty replied to lectronaughty

So, it's #AUSPEX day 122.

Another vision of yesterday, but whether it's actually in the past or yet to come is hard to say.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing near the base of a high tech black pyramid with white neon patterns, vaguely reminiscent of a Blade Runner landscape.
lectronaughty replied to lectronaughty

I'd say it's #AUSPEX day 123, meaning this project is now more than 33,33% complete.

In the land of cyber mausoleums, what could lie at the heart of a spiraled techno ziggurat?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on a cyberziggurat's storey. Yes, it's of full white glowing neon and black bricks, not to mention nearly invisible glass panes.
lectronaughty replied to lectronaughty

#AUSPEX day 124 is out.

Let us wander the mysterious paths of the invisible cube.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in a glass corridor. It's impossible to see the shape of the bigger structure it belongs to... but it's a cube, trust me, a MASSIVE cube floating in the blackest void. Hopefully you can see the dying sun through its almost invisible walls.
lectronaughty replied to lectronaughty

#AUSPEX day 125 has been released.

Time flows like waterfalls. Or maybe not.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on high-tech stairs descending from a stone doorway with a full hourglass symbol carved above. It's hard to tell because this screenshot isn't animated, but there are actually waterfalls on both sides, barely lit by the torch.
lectronaughty replied to lectronaughty

Well, it's #AUSPEX day 126.

Maybe, in a not so distant future, an umbrella would prove more useful than a torch.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is climbing stairs in a dark passage between two much bigger stairs-like platforms dripping water and forming small waterfalls. Yes, it doesn't look like that at all, since once again, this screenshot isn't animated.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX day 127.

This ancient civilization has apparently discovered an extremely inefficient but valid and possibly safer way to cross a bridge.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in some kind of transparent pipe that meanders between the pillars of a very old stone bridge, right above the water level.
lectronaughty replied to lectronaughty

#AUSPEX day 128 has arrived.

It seems some rather big parts of the floor are missing here... This will probably require a bit of old school athleticism.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch and radiating some kind of energetic particles is facing a dark chasm barely lit by odd cubic artifacts, ready to jump from one column to another.
lectronaughty replied to lectronaughty

#AUSPEX day 129 has been released.

Once again, the spirals are back. But this time, they are multi-layered.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is next to some spiral staircase made of many thin layers of stone, likely floating in the air without touching each other. Shadows draw dark horizontal stripes and likely distort the actual volumes.
lectronaughty replied to lectronaughty

#AUSPEX day 130 is out.

Visiting inverse ruins which are not built yet, were only the possibility of the space they will shape can be predicted.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on the lower level of an abstract building with multiple floors made of thin layers of concrete, forming horizontal and vertical stripes of shadows. It's dark, but a couple of braziers are burning on two different levels.
lectronaughty replied to lectronaughty

#AUSPEX day 131 is live.

Welcome to the spiral factory, where you have no choice but to become the spiral.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is moving very fast, leaving a trail of smoke, towards a set of stairs. The whole scene is hard to read, but there are translucent cubes with directional arrows on them everywhere, likely indicating some kind of high speed transportation system.
lectronaughty replied to lectronaughty

#AUSPEX day 132 has been released.

Scan lines ingrained in the very fabric of reality may or may not be worrisome.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in a dark room on a cross-shaped platform. The floor and the walls display a thin stripe pattern, and chandeliers are hanging from the ceiling.
lectronaughty replied to lectronaughty

#AUSPEX day 133 is out.

Is it stairs if steps don't touch?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on floating slabs of stone  forming a stairway diving into darkness. It's part of a rather abstract building made of vertical slabs, glass panes and black flames.
lectronaughty replied to lectronaughty

It's #AUSPEX day 134.

Exploring the stylish sewers where unborn futures are flushed down.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in dark shallow water, in some kind of sewers that look oddly geometric and clean. There's a grey setting sun in the background.
lectronaughty replied to lectronaughty

#AUSPEX day 135 has been released.

In the land of stripes, some are bigger than others.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in a flat landscape made of thin black and white stripes, facing a gap with no visible end. The sky reflects the same stripes. Or maybe it's a ceiling, it's too dark to tell.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX day 136.

The Temple of Deconstruction, is, unsurprisingly, deconstructed.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a small platform between several pillars of various shapes. Some look solid, others are made of thin levitating slabs of stone. There's a sitting statue in the background, and a bright light on the horizon, visible through the pillars' layers.
lectronaughty replied to lectronaughty

Oh my, it's #AUSPEX day 137!

Hello, ghosts.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking inside a ghostly, curved corridor which seems to be made of giant floating glass ribbons, drawing some kind of spectral face. The scene has a rather dramatic vibe, with a grey sun setting in the background right illuminating the black horizon.
lectronaughty replied to lectronaughty

#AUSPEX day 138 is out.

And it's still full of ghosts, maybe even more than before.

Which is indeed logical, because technically, there can only be more ghosts, not less.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is wandering in a bizarre labyrinth made of ethereal curved walls over large retro floor patterns. It looks a bit like terrestrial black northern lights in a museum.
lectronaughty replied to lectronaughty

Apparently, it's #AUSPEX day 139.

Are ghost bones ghosts or bones?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is exploring a strange twisted space made of curved ghostly stripes that could remind of thoracic cages. There's a burning brazier in front of a square glass pane that seems oddly out of place, and the same can be said about the grey setting sun  in the background.
lectronaughty replied to lectronaughty

#AUSPEX day 140 has been released.

If their paths never cross, all who wander are lost.

Play the new level here:
lectronice.itch.io/auspex

Two lone pixelated figures holding torches are walking, each in a separate ghostly corridor, each in an opposite direction.
lectronaughty replied to lectronaughty

#AUSPEX day 141 is out.

Surfing the web of bones.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on some kind of spectral web, facing a dark chasm between four small curved pyramids. Lights are hanging from the black sky, and a grey sun is setting behind the skeletal landscape.
lectronaughty replied to lectronaughty

#AUSPEX day 142 is live.

If you gaze long into an abyss, your torch will simply go out.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on an abrupt slope descending into some kind of square black hole in the fabric of whatever is supposed to be reality. Space is curved around it. There's a light hanging above the hole.
lectronaughty replied to lectronaughty

Seems like it's #AUSPEX day 143.

Exploring the vaporous belly of a hypothetical beast.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in a long corridor with curved walls and oddly organic shapes, like an alien starship or the insides of some spectral monster.
lectronaughty replied to lectronaughty

Well, it's #AUSPEX day 144.

And we still fumble in the dark, among ossified futures and melting pasts.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a slope made of ectoplasmic strings, in a ghostly landscape of loops and curves vanishing into a black void.
lectronaughty replied to lectronaughty

#AUSPEX day 145 has come.

And let us cross the desert
Once again
Even if it may only lead
To the next desert
Once again

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking towards a burning brazier in a desolated landscape, maybe made of sand, or snow, or static. There's a hint of another brazier far away, and a grey setting sun under a black sky.
lectronaughty replied to lectronaughty

#AUSPEX day 146 has been released.

Don't stray from the path
They say
But in the forest of doubt
There is no path

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing between a few menacing trees in a dark forest.
lectronaughty replied to lectronaughty

#AUSPEX day 147 is out!

But not out of the forest, oh, no, definitely not. Hopefully there's some kind of path this time. An awfully unclear path, with a few possible deadly falls along the way, but a path nonetheless.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing close to a dark chasm in some kind of forest. One can only guess it's a forest because of vertical silhouettes in the distance, and a few visual hints at the possibility of trees.
lectronaughty replied to lectronaughty

#AUSPEX day 148 may or may not be out... Since Itch is apparently under a DDoS attack at the moment.

Let's pretend we're climbing this wild mountain, up and down. After all, it only exists in our minds, so what difference does it make?

Play the new level here, once everything is back up:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking a craggy path along a cliff, with twisted shapes and shadows in the foreground that look like petrified trees.
lectronaughty replied to lectronaughty

My fourth monthly experimental album made with loops from the #AUSPEX soundtrack is out!

I'm quite happy with it, and not only because it features a guest with actual music theory knowledge playing a DIY plastic flute.

lectronice.bandcamp.com/album/

#ambient #handpan #flute

lectronaughty replied to lectronaughty

It's #AUSPEX day 149.

After yesterday's blackout, we're still lost in the mountain. But... inside the mountain.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a stone ledge in some kind of cave made of large square pillars. There's a small column emerging from the dark chasm below, with a torch on top of it.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX day 150.

Is it an enchanted beanstalk leading to fluffy but solid clouds? In any case, using a ladder seems more practical.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is climbing a ladder parallel to a thin tree growing between two large stone columns.
lectronaughty replied to lectronaughty

Guess what? It's #AUSPEX day 151.

And it's time for bad platformer mechanics in these cursed ruins overgrown with not-beanstalks. You will regret going there.

Play the new level here anyway:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing between two twisted trees on a seemingly isolated platform emerging from a dark abyss. A few light sources can be seen around on other, smaller platforms.
lectronaughty replied to lectronaughty

Well, it's #AUSPEX day 152.

We're currently wandering the desolate Swamps of Sleeplessness, where half dreams merge with reality vestiges, in no particular order and for no particular reason.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking away in dark waters, barely seen in the distance, between two old stone pillars forming half of an archway in the foreground, with a burning brazier in the middle.
lectronaughty replied to lectronaughty

#AUSPEX day 153 is out.

Pondering if the heavy chains of regret are only hindrances, or something to climb on.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a stone pillar, next to a platform with a burning brazier on it. Several massive chains can be seen around the scene, linking some parts of the landscape together.
lectronaughty replied to lectronaughty

#AUSPEX day 154 has been released.

Well, "released" is possibly not the best word with all those thick chains, but you get the idea.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a small stone platform dangling from a massive chain.  Many similar chains are hanging in the black abyss from an invisible ceiling. There's a grey and curved horizon in the distance, and a couple of burning braziers on other platforms.
lectronaughty replied to lectronaughty

#AUPSEX day 155 is live.

Sometimes, all you can do is to dive deeper in the dark.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a large chain that dives into an abyss in symmetrical fashion with three other chains, almost forming a cross if it wasn't for the black hole where they almost connect. Dark stone walls in the background evoke a circular or maybe square room, possibly belonging to some kind of temple.
lectronaughty replied to lectronaughty

#AUSPEX day 156 it out.

Does it even make sense to look for a path in such an unknowable space? Would crossing it give it meaning or purpose?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a small platform above a vast structure of made of curved stone pillars, barely lit with more torches and large glowing cubic artifacts. It's possibly an ancient factory of some kind, or a technological religious complex.
lectronaughty replied to lectronaughty

It's #AUSPEX day 157.

Manufacturing cryptic visions since before time was invented.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on a convoluted conveyor belt that goes through a dark factory with some strange organic shapes. It's hard to tell if it's made of stone, metal, bones or ectoplasm. Probably a bit of each.
lectronaughty replied to lectronaughty

#AUSPEX day 158 has come.

And everything new is old again.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in front of a black monolith with a bright vertical neon line. There are two other similar monoliths further in the distance, with a variety of twisted shapes in the shadows. A brazier with a black flame is burning in the foreground, with a dark void on each side.
lectronaughty replied to lectronaughty

It's #AUSPEX day 159.

And now is the perfect time to stumble endlessly into nightmarish slippery staircases.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is climbing up a spiral staircase floating in a dark void. Other staircases can be seen in the distance, without any clear destination except a few small square platforms below, lit by burning braziers.
lectronaughty replied to lectronaughty

#AUSPEX day 160 is out.

Debating whether we're wandering visions of cursed swimming pools or something more sinister.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in a corridor between blocks made of smaller blocks in a vast grid made of bigger blocks. There are many torches burning in hanging lamps from the sky, perfectly aligned with the blocks, and a grey setting sun on the black horizon.
lectronaughty replied to lectronaughty

#AUSPEX day 161 has been released.

It's cubes all the way down. And up.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a structure of interconnected bridge-like platforms made of small cubic shapes. Bigger cubes with white neon lights float in the air at regular intervals. There's a brazier burning close to the pixelated figure, and vanishing neon pillars in the distance.
lectronaughty replied to lectronaughty

#AUSPEX day 162 is out.

Farewell, space kitten.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is facing a massive statue of a cat-like creature. It's likely some kind of monument, maybe an altar or a tomb.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX day 163.

All is well in the land of stairs and darkness.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is climbing up a convoluted set of stairs inside a large room with many thick stone pillars in the background, each lit by a torch. Lanterns are hanging from the black ceiling.
lectronaughty replied to lectronaughty

#AUSPEX day 164 is out, and it took me five days to finally notice I had forgotten to turn the pixel filter on after disabling it by mistake.

Visions were slightly clearer for five days.

Play the new level here:
lectronice.itch.io/auspex

A lone ACTUALLY pixelated figure holding a torch is standing in some dark place with plenty of pillars and torches and more pixels, as usual. It's been going on for 164 days, you know the drill. But there's no visible stairs, for once.
lectronaughty replied to lectronaughty

#AUSPEX day 165 has been released.

Black flames and white lights
They could be showing a path
Or just wasting energy

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is turned towards a shadowy architecture with pillars made of stone or concrete. They're standing on a black platform with white neon lights and polygonal glass slabs on the sides. Two braziers with a black flame are burning, one a few steps away, the other barely visible in the distance.
lectronaughty replied to lectronaughty

#AUSPEX day 166 is out.

Examining the possibility of a bridge.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is watching a grey setting sun from some kind of irregular bridge made of high-tech polygonal pillars with white neon lights patterns.
lectronaughty replied to lectronaughty

#AUSPEX day 167 is live.

Too much data is not enough.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is facing a transparent wall, or maybe some kind of tridimensional display, in a vast cyberscape made of black cubes and white neon lights.
lectronaughty replied to lectronaughty

It's #AUSPEX day 168.

Walking among purposeless machines.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a transparent bridge above some kind of dark cyberscape with white neon light patterns. There seems to be a gap between the structure they're standing on and the one on the other side. There's a narrow neon monolith in the background, disappearing  in the black sky.
lectronaughty replied to lectronaughty

#AUSPEX day 169 is out!

Please don't fall into the corrupt data stream.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a polygonal platform above some kind of dark cyber sewers with glass panes and glowing neon pillars. Navigating this place seems quite hazardous.
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