Guess what? It's #AUSPEX day 151.
And it's time for bad platformer mechanics in these cursed ruins overgrown with not-beanstalks. You will regret going there.
Play the new level here anyway:
https://lectronice.itch.io/auspex
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Guess what? It's #AUSPEX day 151. And it's time for bad platformer mechanics in these cursed ruins overgrown with not-beanstalks. You will regret going there. Play the new level here anyway: 125 comments
#AUSPEX day 153 is out. Pondering if the heavy chains of regret are only hindrances, or something to climb on. Play the new level here: #AUSPEX day 154 has been released. Well, "released" is possibly not the best word with all those thick chains, but you get the idea. Play the new level here: #AUPSEX day 155 is live. Sometimes, all you can do is to dive deeper in the dark. Play the new level here: #AUSPEX day 156 it out. Does it even make sense to look for a path in such an unknowable space? Would crossing it give it meaning or purpose? Play the new level here: It's #AUSPEX day 157. Manufacturing cryptic visions since before time was invented. Play the new level here: #AUSPEX day 158 has come. And everything new is old again. Play the new level here: It's #AUSPEX day 159. And now is the perfect time to stumble endlessly into nightmarish slippery staircases. Play the new level here: #AUSPEX day 160 is out. Debating whether we're wandering visions of cursed swimming pools or something more sinister. Play the new level here: #AUSPEX day 161 has been released. It's cubes all the way down. And up. Play the new level here: #AUSPEX day 162 is out. Farewell, space kitten. Play the new level here: Hey, it's #AUSPEX day 163. All is well in the land of stairs and darkness. Play the new level here: #AUSPEX day 164 is out, and it took me five days to finally notice I had forgotten to turn the pixel filter on after disabling it by mistake. Visions were slightly clearer for five days. Play the new level here: #AUSPEX day 165 has been released. Black flames and white lights Play the new level here: #AUSPEX day 166 is out. Examining the possibility of a bridge. Play the new level here: #AUSPEX day 167 is live. Too much data is not enough. Play the new level here: It's #AUSPEX day 168. Walking among purposeless machines. Play the new level here: #AUSPEX day 169 is out! Please don't fall into the corrupt data stream. Play the new level here: It's #AUSPEX day 170. Dark machinery below, dark skies above. Play the new level here: #AUSPEX day 171 is live. Wandering once again through the magnificent madness of the all-mighty stairs. Play the new level here: Yes, it's #AUSPEX day 172. And yes, stairs are here to stay. And yes, they're watching you. Also, here comes a brand new feature that may or may not be useful to you: if you're feeling desperately lost, pressing "B" now opens a dialogue that allows you to go back instantly to the starting room. Play the new level here: Against all odds, #AUSPEX day 173 is out! Apparently we're visiting the strange land of architecture that vaguely looks like giant light bulbs. No brain cells left for a more poetic description, sorry. But maybe that's the point. Play the new level here: #AUSPEX day 174 is here. High-wire walking on giant chains between buildings may or may not be the best idea. But what if it's the only way? Play the new level here: Here comes #AUSPEX day 175. Mind the gap, because the gap won't mind you. It won't even stare back. Play the new level here: #AUSPEX day 176 is out. Crossing bridges under bridges. Play the new level here: Well, it's #AUSPEX day 177. Falling from broken bridges to broken bridges. Play the new level here: #AUSPEX day 178 has been released. Trying to understand a rather negative space with paradoxical features. Play the new level here: It's #AUSPEX day 179. Let's stay positive. Play the new level here: #AUSPEX day 180 is out! Despite my workstation's connection being down but also being adamant that it's not, I had to use an old hard drive to transfer files to another computer. At least I've managed to take a rather cool screenshot. Play the new level here: #AUSPEX day 181 has gone live. If a leap of faith in the dark is too demanding, why not simply walk on pure beams of light? Play the new level here: It's #AUSPEX day 182 and I'm still finding new nasty ways to waste your time after almost half a year. You'd think light beams would still produce light if your torch goes out? It wasn't the case yesterday, it's still not true today. Not to mention they can bend awkwardly. Play the new level here: So... It's #AUSPEX day 183. It's been exactly half a year since this journey started. And in half a year, it will end. Unless it's an endless cycle. The uncaring gods of absurdity are watching over us. Unless they don't. Play the new level here: #AUSPEX day 184 is out. Climb, fall, repeat. Every day, year or century. Play the new level here: #AUSPEX day 185 has been released. Sometimes, all you can see is the wall you're running into. Play the new level here: Hey, it's #AUSPEX day 186, and if you hated yesterday's level, this one is likely worse. It's much easier once you understand that the climbing controls are relative to the camera. What is crazier, though? Climbing while holding a torch, or climbing in the dark? Play the new level here: #AUSPEX day 187 is live. There's no such thing as too much jumping after too much climbing. Play the new level here: #AUSPEX day 188 is out. Still failing at basic accessibility since January 1st. Play the new level here: It's #AUSPEX day 189. And yes, those numerous massive pillars are getting increasingly numerous and massive. Play the new level here: Is it #AUSPEX day 190? Does a black flame brighten a black void? Play the new level here: #AUSPEX day 191 has been released. One who seeks a straight path may never find it. Play the new level here: #AUSPEX day 192 is live. The path is straying further away from itself. Play the new level here: #AUSPEX day 193 is out. And so it seems that the architect, famous for their overly ambitious projects which always start but never end, also never learns. Play the new level here: #AUSPEX day 195 is out. And here we are, visiting dead and ossified futures again. Play the new level here: #AUSPEX day 196 has gone live. Following an unfortunate chain of events. Play the new level here: It's #AUSPEX day 197. Watching the watcher. Play the new level here: Hey, #AUSPEX day 198 has been released. In the the stone forest Play the new level here: Well, #AUSPEX day 199 has come. Unnatural trees can be unnaturally tall. Play the new level here: #AUSPEX day 200 has been released. And we're still lost. Play the new level here: It's #AUSPEX day 201. And yes, these large dark gaps mean it's time for a terrible, nerve-wreaking platforming sequence. Again. Play the new level here: #AUSPEX day 202 is out. Enjoying the view from a place that is normally impossible to reach, but which deserved to be promoted from bug to feature. Play the new level here: |
Well, it's #AUSPEX day 152.
We're currently wandering the desolate Swamps of Sleeplessness, where half dreams merge with reality vestiges, in no particular order and for no particular reason.
Play the new level here:
https://lectronice.itch.io/auspex