Every year I say: "this is a year I finally use VIM". It last about 1 day. It's the model-ness that messes me up. I'm in command mode and I start typing like I'm in insert mode and bad things happen.
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Every year I say: "this is a year I finally use VIM". It last about 1 day. It's the model-ness that messes me up. I'm in command mode and I start typing like I'm in insert mode and bad things happen. JD Vance says we should replace experts in every field with "common sense wisdom". Let's see how he feels when his pilots are replaced with people who just have common sense about what flying should be like. *I say this as a pilot who is continually amazed by what people think flying a plane is really like.
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@grumpygamer And the examples may be countless.. it's amazing how much this dangerous narrative is widespread @grumpygamer Also, I can't help but imagine how Boeing took that advice kind of literally, by not letting the experts clarify that, yes, the plane should not use a single sensor for MCAST, and door plugs are bad compared to just a normal plane shell in the same space. I did a podcast. Not sure what I said. Be the first to find out. Come on kids, let's make #sourcecodesunday a thing!
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@grumpygamer with this toot you have instantly locked the two wolves inside me in a mortal battle between "yeah! programming is fun and cool!" and "no! promulgating a toxic hustle culture will burn people out!" MODULE Sunday; PSA: If you're putting a link in Mastodon, please include the https:// part so Mastodon turns it into a clickable link. I see a lot of artists promoting stuff on itch.io who fail to create a clickable link.
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@grumpygamer Maybe links are counted as 23 characters (Illuminati π±) and itch.io links are probably shorter, especially without the protocol. On the other hand I like the fact to post ridiculously long links, which only account to 23 characters. @grumpygamer Things about 2023 that would have surprised me: 61: I can walk into a bank with a mask on and no one cares. I am heading to Germany for devcom to meet up with some of the Return to Monkey Island team and talk about the aforementioned so there will be no todo lists for the next week. Happy people can't be monetized, this is why billionaires and tech companies need to keep you unhappy, angry, or scared. Resist. Be happy. //hat tip to @Archie8
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@grumpygamer @Archie8 itβs good for millionaires then Iβm already miserable I have a Google Alert for my name. Half of the alerts are stories about games where I was mentioned, the other half are people named Ron Gilbert who died. It's creepy and fascinating.
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@grumpygamer I once played an adventure game made by a Dave Gilbert, causing me to do a double-take and confirm that, yes, they are their own person and not a Frankenstein melding of you and Dave Grossman. @grumpygamer Heh, I once got the invoice for all the personal copies of an author's autobiography he had ordered, this guy: https://en.wikipedia.org/wiki/Phil_Ashby - fun conversation with Macmillian ensued π Unions can also be their own oppressive mess but itβs probably slightly better than what we have now. I do worry about how rigid unions would hamper true indie game work. 3/3 I support the game industry unionizing, not only to create reasonable working hours, but also to stop companies from getting rich off our hard creative work. I donβt think game writers should be part of the WGA, the business are too different, and Iβve seen the cluster fuck of hollywood unions trying to get into games. 2/3 I really hope the TV writers can get something meaningful from the strike. Iβm skeptical only because big companies taking advantage of creatives is burned into their DNA. I see this all the time. Thimbleweed Park was the first game I ever saw anything from. I am getting something from RtMI but itβs small. Iβve created a lot over the years and only made other people rich. 1/3 Because Mastodon doesn't allow quoted posts, I see is a lot of Mastodon users posting screenshots of the post they want to quote. It's interesting how people will find a way to get around any obstacle. It's a daily battle in game design. If you don't let players do something they really want to do, they find away and often break your game to do it. Not sure where this post is going, it's early and I haven't had coffee yet. 2001: A Space Odyssey directed by George Lucas. Now I'd like to see Star Wars directed by Stanley Kubrick. Return to Monkey Island is now out on GOG... Mac, Linux and Windows. Great news! Have patiently waited until I can give my money to someone else than Steam.
Anyone heard of Monkey Island? I hear there is a new one:
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@grumpygamer haha, i even made a part 3 textadventure fangame myself, because i couldnt wait ;) @grumpygamer Thank you for this wonderful game, I very much enjoyed it. I really liked the setting and humor with so many little details sparkled all over the game β¨ |
@grumpygamer It clicked for me when I installed it as a plug-in in my existing IDE.
The transition is much smoother because you can use your old habits and remain productive while exploring and learning new ones.
@grumpygamer Have you given Helix Editor a shot? I never thought Iβd end up using a modal editor but here we are :)
https://helix-editor.com
@grumpygamer I suppose you've tried turning on the thing that puts "INSERT MODE" on the status line when you are in insert mode?