I don't know why I'm saying the compiler should be more optimized. That'd make my job harder.
Top-level
I don't know why I'm saying the compiler should be more optimized. That'd make my job harder. 11 comments
hey I found a list of supported platforms in the binary! it includes: Wii, PS2, DX9, PSP, X360, and PS3. if ((((bVar1) && (bVar1)) && (bVar1)) && (bVar1)) { I was gonna ask "are you okay, Ghidra?" but nope, the disassembly matches. the fuck happened here, optimizer? if (filename == (String *)0x3) { NOPE NOPE NOPE NOPE NOPE NOPE "3" IS NOT A VALID POINTER TO A STRING. EVER they do a weird thing with picking puzzles: they seem to pick like 13 of them, but the game only uses 4-6. they also do some very weird shit with copying them around in RAM. like, I can see them overwriting my changes. I think I've figured out how codewarrior works: oh god I think this game's Quad class initializes some of the points to negative NaN amazing moments in compiler optimization: if (param_1 != (GrQuad *)0x0) { |
oh hello
00000000 and 3F800000, fancy meeting you here.
(floating point 0.0 and 1.0)