they do a weird thing with picking puzzles: they seem to pick like 13 of them, but the game only uses 4-6.
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they do a weird thing with picking puzzles: they seem to pick like 13 of them, but the game only uses 4-6. 4 comments
I think I've figured out how codewarrior works: oh god I think this game's Quad class initializes some of the points to negative NaN amazing moments in compiler optimization: if (param_1 != (GrQuad *)0x0) { |
they also do some very weird shit with copying them around in RAM. like, I can see them overwriting my changes.