they also do some very weird shit with copying them around in RAM. like, I can see them overwriting my changes.
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they also do some very weird shit with copying them around in RAM. like, I can see them overwriting my changes. 3 comments
oh god I think this game's Quad class initializes some of the points to negative NaN amazing moments in compiler optimization: if (param_1 != (GrQuad *)0x0) { |
I think I've figured out how codewarrior works:
every time you write a number in your code, it uses up 4 bytes in the binary.
so if you write "1.0 + 1.0 + 1.0 + 1.0", that's 16 bytes right there.