oh god I think this game's Quad class initializes some of the points to negative NaN
amazing moments in compiler optimization:
if (param_1 != (GrQuad *)0x0) { if (param_1 == (GrQuad *)0x0) { return (GrQuadBase *)0x0; } }
amazing moments in compiler optimization:
if (param_1 != (GrQuad *)0x0) {
if (param_1 == (GrQuad *)0x0) {
return (GrQuadBase *)0x0;
}
}