Email or username:

Password:

Forgot your password?
Thomas 🔭✨

Also in 1983, Lucasfilm (later Pixar) made the first high-resolution computer-generated image that was supposed to be near-photorealistic and "a single-frame movie".

"The Road to Point Reyes" took a month to render.

#retrocomputing

80 comments
Thomas 🔭✨

40 years later our phones or even our watches can render much more detailed and realistic scenes in real-time.

Thomas 🔭✨

For some other cool stuff, see the timeline at the Computer History Museum; their website is always worth a visit! computerhistory.org/timeline/1

Thomas 🔭✨

Honestly not sure why early computer graphics don’t get more attention, even a lot of computer-savvy folk don’t know much if anything about it

Thomas 🔭✨

Apparently people have a 80s computer graphics craving, didn’t think this would be so popular! I’ve a few books on the topic, maybe I’ll post some stuff here and there. :)

Spiricom

@thomasfuchs This is my tribute to Steve Hillage, who regularly featured on my radio broadcasts in 1972

bitsavers.org

@thomasfuchs

Tom, have you been working at all with Julian Gomez on the field's history? He's trying very hard to do the work on the tech as opposed to the art history of it. The Computer History Museum is involved as well, maybe not as much as they should be.

Thomas 🔭✨

The image in my previous post is the sketch for the Utah teapot by Martin Newell, read more here: computerhistory.org/revolution

Renée

@thomasfuchs This takes me back. A friend had an Amiga toaster and did some very cool stuff in the late 90s, and another worked on the first CG cartoon, Reboot, produced here in Vancouver... .an we have come such a long way!!

Lori Olson

@thomasfuchs I spent a lot of time staring at that pot in my advanced computer graphics class in 1986. For my major project I implemented Torrance-Sparrow shading, which gave a metallic as opposed to plastic look to the 3D rendering with shading.

Soh Kam Yung

@thomasfuchs I found "A Biography of the Pixel" by Alvy Ray Smith to be a fascinating history of the sampling theorem, photography, film animation, computers and, eventually, computer graphics.

mitpress.mit.edu/9780262542456

A blog post about the book and Smith at [ computerhistory.org/blog/the-t ]

JohnMashey

@thomasfuchs
But also at #ComputerHistoryMuseum is a graphics section of the main Exhibition, whose icon is the famous Utah teapot. We have early 3D workstations & ~15min video on evolution of graphics. Also, online we have lots of material:
computerhistory.org/?s=graphic

Thomas 🔭✨

@JohnMashey Sweet! I hope I make it to the museum some day.

JohnMashey

@thomasfuchs
It’s well worth a visit. One can get a quick survey in 2-3 hours, although it takes ~2 days if you read everything, watch all videos, like the one on IBM songbook or another on reconstruction Bletchley Park Colossus, etc etc. We used to have a Baggage Engine on loan, but Nathan Myrhvold finally wanted it back… now there’s real retrocomputing!

Darryl Ramm

@JohnMashey @thomasfuchs I do wonder how many man-days I've spent in the CHM. Wonderful stuff, thanks for all your work with CHM.

Craven~: Strafeslut, Pumpslut~

@thomasfuchs@hachyderm.io In 1994 the PS1 was released and could do that in real time

Dmitry Mazin

@thomasfuchs i remember reading about this, hopping in a car and driving out there. point reyes is truly magical

Gregory P. Smith (he/him) :python: 🚲🦝 :donor:

@dmitry @thomasfuchs it is, but you don't get a double rainbow in a cloudless sky in real life.

John Worthington

@thomasfuchs "Pencil Test," Apple's first 3D animated short took a month or so to render on a network of 30 Mac IIs. Fun time, but far from photorealistic.

vga256

@thomasfuchs fascinating. this image is referred to in an excellent book on the history of Lucasfilm, especially the origins of the pixar imaging computer.. Droidmaker by michael rubin

ketchup71

@thomasfuchs Puts the whole „The moon landing was just CGI“ conspiracy theory in context. 😁

Lee Mifsud :pika:

@thomasfuchs what did it look like? You seem to have attached a beautiful scenic photo by mistake.

Dan Piponi

@thomasfuchs @wjarosz Don't forget to mention the backronym Renders Everything You Ever Saw - the name of Pixar's rendering architecture

rainy day james

@thomasfuchs
I'm pretty sure they did not use real terrain data, but this is kind of the look
goo.gl/maps/18K8x7cFWUBKSi4h9

Bjornsdottirs

@thomasfuchs Not exactly near-photorealistic, but pretty good.

coldclimate

@thomasfuchs whilst driving a loop of the US we detoured to see the original.

coldclimate

@thomasfuchs also I think it was a play on Renders Everything Your Eyes See

Lorraine

@thomasfuchs
I mean, it does look like the actual drive…🤷🏻‍♀️ but entire month to render that is …well 90’s computers weren’t much better

It is the best single lane twisty road to drive in Bay Area, if it’s empty #muirWoods #MtTam #PtReyes #StinsonBeach #Mankas #elk

280 from Palo Alto to SF is the best highway to speed on as you can see 🚔cars 10 miles back😁
Again, if very few or no cars around which is probably not possible anymore:(

Seeing the elks at sunset by myself..🖤🦌 #1990s

@thomasfuchs
I mean, it does look like the actual drive…🤷🏻‍♀️ but entire month to render that is …well 90’s computers weren’t much better

It is the best single lane twisty road to drive in Bay Area, if it’s empty #muirWoods #MtTam #PtReyes #StinsonBeach #Mankas #elk

280 from Palo Alto to SF is the best highway to speed on as you can see 🚔cars 10 miles back😁
Again, if very few or no cars around which is probably not possible anymore:(

bitsavers.org

@sammydee @thomasfuchs

I have that framed on my wall next to the Pencil Test Pencil! Pixar sent the poster out to all of the graphics companies, and no one at AED but me wanted it!

Jim Flanagan

@thomasfuchs Snow Crash, the book that coined the term “metaverse,” was written in 1982.

mnemonicoverload
@jimfl @thomasfuchs 1992. That book was used as a blueprint for so many Web1.0 tech startups, for better or worse. Kind of funny that Zuck is trying to go back to that well considering he's firmly a Web2.0 era tech bro. Everything old is new again, I guess.
Cyber Yuki

@thomasfuchs wait wait wait, Lucasfilm became Pixar??? 🤯

Millie

@thomasfuchs I can't believe they had Lego Island all the way back in 1983.

DELETED

@thomasfuchs well it looks better than Gran Turismo 1 🫣

tamas 🦀

@thomasfuchs This is a great depiction of all the speculation about ChatGPT replacing all programmers and writers recently on Twitter.

Samhain Night

@thomasfuchs Ok, but that doesn’t look like a road going to Point Reyes. It kinda looks like the road going from Bolinas, but only if you remove the Golden Gate Bridge and the city of San Francisco.

Thomas 🔭✨

@samhainnight please direct corrections and comments to Pixar in 1983 😅

forgottrek

@thomasfuchs this makes me feel so like...nostalgic looking at it

gavinisdie :troll:

@thomasfuchs this still looks pretty impressive to me honestly

Kornel

@thomasfuchs I thought that was a screenshot from Need For Speed II.

My biggest shock was that Myst remakes had way better real-time graphics than the pre-rendered original.

Thomas Cherryhomes

@thomasfuchs "Reyes" is a reference to "Render Everything You Ever Saw" ... Lucasfilm's (and later Pixar's) renderer which became the core of PR RenderMan. It was first used to render the Genesis Effect sequences in Star Trek II - The Wrath of Khan.

And yeah, at 6000x4000, a month to render on the VAX. ;)

Doug MacMillan

@thomasfuchs @tschak
Confirming this: that year I was testing out NYIT’s renderer on a VAX and it took 45 minutes to do a phong shaded sphere full screen with one light at 640x480.

JP

@thomasfuchs i can't tell if this is based off an actual stretch of road out by Point Reyes, and if so how closely (the distant terrain definitely looks like it could just be a perlin heightmap or somesuch) but i know this stretch of land pretty well... it might be the view south down Oyster Road heading towards Drake's Bay (38.083867 x -122.931750 roughly). either way, lovely image for 1983 and a bit of lucasfilm history i wasn't aware of.

jminor

@jplebreton @thomasfuchs I think this image predates the publication of Perlin noise (1985). The mountains were, I believe, done by Loren Carpenter. Here's a nice interview where he explains the technique and inspiration: youtube.com/watch?v=y5moYMIp8i

modpod

@thomasfuchs I've been on this road.. it does look quite like that actually.

@stullekovski

Jerimiah Ham

@thomasfuchs Double rainbow all the way. WHAT DOES IT MEAN

Allen Stenhaus

@thomasfuchs Am I doing the math right? A year of rendering for half a second of film? Really gives an idea of how far things have come since then.

I remember rendering short ordinary videos in the AV club in the 90's. Took an hour to render a minute of ordinary edited video with minimal effects. That feels so long ago now, I sometimes forget how things were.

Onno (VK6FLAB)

@thomasfuchs the first computer generated movie I saw was in an IMAX theatre in the Netherlands as part of a treat for contestants of a computer programming contest.

It was called "The Magic Egg", released as part of SIGRAPH in 1984. It blew my teenage brain.

m.imdb.com/title/tt0087662/

Edit: The movie itself: youtu.be/nf7jpGMkOnI

Anatoly Shashkin💾

@thomasfuchs I've seen this image many times in a Soviet book about computer graphics. It was a translation of an American book. The title escapes me at the moment, but there were many pictures inside, including a very impressive & realistic shot of pool balls hitting each other with accurate motion blur and everything.

Anatoly Shashkin💾

@thomasfuchs Apparently the book was "Digital Visions: Computers and Art" (1987)

nightframes

@thomasfuchs I wonder if people back then bought this a realism. It's not the same but I remember thinking some mid/late 2000's games were very realistic when I was a kid

Mike Dailly™

@thomasfuchs I remember seeing this on the back of "The home computer course" magazine series, I was gobstruck compared to what we had with spectrums and C64s...

John Q McDonald

@thomasfuchs Remember how wowed we all were at the CGI genesis device in The Wrath of Khan?

Frost「:verified:|:therian:|霜の狼|人面獣心」🐺❄️

@thomasfuchs Wow. Was it raytraced? Those subtle puddles have some nice reflections.

I'm really struck by how flat the lighting is. I guess they just hadn't figured out the algorithms for better lighting yet?

Graham Sutherland / Polynomial

@thomasfuchs now demosceners create better stuff in 4096 bytes of exegfx :D

Henry (Santa’s Version)

@thomasfuchs I actually adore repeated textures in things like this, shows how far we’ve come 🥰

Elias Mårtenson

@thomasfuchs And these days it's "the puddles are not shiny enough in 4k 120 fps GaAAaaHhHHHH!!"

comrade porcupine

@thomasfuchs I remember seeing this at the time (maybe in Byte? Can't recall) and being so astounded by it and how realistic it was and thinking it would be an amazing day when this level could be rendered real time. It happened a lot faster than I thought it would and this picture looks so dated now 🙂

Thomas 🔭✨

@cmrdporcupine yeah, you could render stuff like this about 10 years later or so on mainstream PCs

Brù Dhearg (Rob)

@thomasfuchs I remember first seeing CG art in a kids tv show art show around the same time.

Memory is hazy (and I can’t find the clip) but I think they used an Amiga. This was a very mainstream show, so was very cool to see. I remember a cool Art of Noise soundtrack to it, too.

I do love learning about CG art from back then - what was achieved with (relatively) so little is amazing.

jrms

@thomasfuchs Wow! And what an interesting mix of apparently really low resolution detail (e.g. the coastlines, the road markings) and really high resolution detail (e.g. the plants). What's up with that?

paulmather007

@thomasfuchs I remember seeing this image in a magazine and bringing it into my computer class.

DigitalStefan

@thomasfuchs I want to believe it rendered in one, uninterrupted session.

In 1983 it would also have been impressive to find a display that could have done justice to this image. I wonder how many people looked at a 60hz interlaced version.

mnemonicoverload

@thomasfuchs @DigitalStefan I'd imagine most people saw it in print given the limitations of computer displays of the eara. Certainly that appears to be how it was exhibited at the SIGGRAPH 1985 Art Show, as a physical 16" x 24" print.

digitalartarchive.siggraph.org…

It's interesting to think other ways it could have been displayed at the time though given the huge 4K x 4K original resolution. I suppose theoretically you could photograph the print and turn it into a film slide for projection. A 35mm film slide can capture details equivalent to about 8,000 DPI which is far more than enough to cover the full resolution of the original image.

@thomasfuchs @DigitalStefan I'd imagine most people saw it in print given the limitations of computer displays of the eara. Certainly that appears to be how it was exhibited at the SIGGRAPH 1985 Art Show, as a physical 16" x 24" print.

digitalartarchive.siggraph.org…

It's interesting to think other ways it could have been displayed at the time though given the huge 4K x 4K original resolution. I suppose theoretically you could photograph the print and turn it into a film slide for projection. A 35mm...

Zep

@thomasfuchs we sure this isn't a screenshot of Rfactor 2?

Curtis McHale

@thomasfuchs and now my iPad renders better than that real time while tracking cycling metrics live.

Tech is pretty cool

Go Up