@stefanv Hey, thank you for the feedback and this is accurate. In short, when I worked (10y ago) in film/video game concept art, I developed a technique of painting based on shape and silhouette to quickly express ambiance/design/scene idea out of necessity. This technique is spontaneous, quick, fun but I need a very clear picture in my mind of the result before starting. It also has downside: proportions/facial expressions/ well, construction aren't super precise in the end... 1/2
@stefanv For example, I can't with this technique paint a perspective camera deformation on top view of a character. For that, I need a solid perspective grid, a solid drawing, etc... And when I do a drawing, I'm always tempted to preserve it and the result become "a colored drawing", a bit not like a 100% painting rendering. I'm right now experimenting to fusion all my techniques or at least to get enough skill to not have this clear split. It's part of my recent experimentations. 2/2