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David Revoy

@stefanv For example, I can't with this technique paint a perspective camera deformation on top view of a character. For that, I need a solid perspective grid, a solid drawing, etc... And when I do a drawing, I'm always tempted to preserve it and the result become "a colored drawing", a bit not like a 100% painting rendering. I'm right now experimenting to fusion all my techniques or at least to get enough skill to not have this clear split. It's part of my recent experimentations. 2/2

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Stéfan van der Walt

@davidrevoy Thanks so much for taking the time to explain. Your work is, as always, inspirational!

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