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lectronaughty

#AUSPEX day 66 go brrrrr

Literally. And... Mind the the gap. Really, we mean it. Also, don't get too close. You'd better take a few steps back after pressing that button. And don't do anything silly while sailing at high speed on the sea of black noise, okay?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure inside some kind of capsule-shaped floating wagon is sailing at high speed on an ocean of noise. Yes, they're holding a torch. Like their life depends on it.
212 comments
lectronaughty replied to lectronaughty

#AUSPEX day 67 is out.

Maybe there's light at the end of tunnel.

But it's a very, very long tunnel.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is looking at the hypothetical end of the tunnel they're standing in, next to a burning brazier. Everything is dark, the floor is covered in wet black noise and the ancient arched walls look like they could collapse any moment.
lectronaughty replied to lectronaughty

Here's #AUSPEX day 68.

Roaming inside ruins too big to be seen.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing between two distant burning braziers inside a gigantic dark building. Yeah, it's pretty big, but it's also so dark that you can hardly tell how big it is.
lectronaughty replied to lectronaughty

#AUSPEX day 69 has been released.

Not pictured: the longest ladder you've ever climbed. In the dark. While holding a dying torch.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is facing the entrance of barely visible but massive ruins. It's all dark and monumental and ominous. Unsurprisingly.
lectronaughty replied to lectronaughty

#AUSPEX day 70 is live.

These ruins are overcome with the tendrils of regrets.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in the darkness, somewhere in a mess of overlapping tentacle-like structures that don't indicate any clear path or exit.
lectronaughty replied to lectronaughty

Well, it's #AUSPEX day 71.

Should we panic when lost in a labyrinth of thoughts?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in some highly cryptic and equally pixelated space, where walls seem to be made of labyrinthine and ethereal web-like matter.
lectronaughty replied to lectronaughty

#AUSPEX day 72 is out.

In the ghost noodles cave, nobody hears you slurp.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a noodle... wait, no, a torch, is standing inside a strange building that may entirely be made of giant uncooked noodles arranged in parallelepipedic shapes. Or maybe that's just your usual intricate ancient alien patterns but it looks too much like instant noodles to be taken seriously. It's still rather spooky though.
lectronaughty replied to lectronaughty

Is it #AUSPEX day 73? Probably.

Is it the factory where ghost noodles are made? Possibly.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking inside a transparent tube that goes through a maze of giant dry noodle-like structures. It could be a factory of some sort.
lectronaughty replied to lectronaughty

Here comes #AUSPEX day 74.

Ectoplasmic tunnels and old stones. Is it a haunting or a haunted place?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking inside a transparent structure built over ancient stone pillars that look ready to collapse.
lectronaughty replied to lectronaughty

#AUSPEX day 75 is out.

It seems they forgot the floor in this dungeon. But it's still a dungeon, right?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a platform floating between old stone pillars. Not top nor bottom can be seen, there's only darkness all around.
lectronaughty replied to lectronaughty

#AUSPEX day 76 had been released.

Multidimensional collapse is imminent, or has already happened... or both.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing near the top of a bizarre structure made of stone pillars and transparent tubes. Everything is kind of overlapping in a dark multidimensional mess where only the immediate surroundings of the character seem to be actually lit.
lectronaughty replied to lectronaughty

#AUSPEX day 77 is live.

It seems the spirals are back, more insidious than ever, invisible until their scale suddenly becomes apparent. But they never really left, did they?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on a thin angular stone bridge, with ancient archways in the distance. A ghostly structure is visible in the foreground, dark and disembodied.
lectronaughty replied to lectronaughty

My new monthly album made with the #AUSPEX's soundtrack samples is out.

It contains a bit more #handpan and a bit less chaos, but maybe it's just how I perceive it compared to the first one.

It's still noisy, glitchy experimental #ambient made with daily boredom and crudely recorded loops. You can grab it here: lectronice.bandcamp.com/album/ (or a bit later on Itch, I'll link it on the game's page)

lectronaughty replied to lectronaughty

So, it's #AUSPEX day 78.

Is there anybody out there?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in front of a transparent pane, turned towards another pixelated figure in the distance, also holding a torch. It's all very dark and eerie.
lectronaughty replied to lectronaughty

#AUSPEX day 79 is out!

Old archways, new glass panes. Or maybe the opposite. Who could tell the difference?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is climbing stairs down on the outside of some old stone building. Glass panes can be seen at the top and in the distance. A grey setting sun can be seen behind the horizon, everything is dark and it's unclear how old and new parts of the structure fit together.
lectronaughty replied to lectronaughty

Is it already #AUSPEX day 80?

Everything is dark, damp and broken. But there's still light, right?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in dark ruins, near a collapsed archway that possibly belonged to a bridge. Reflections hint at knee-deep water, but it's hard to tell.
lectronaughty replied to lectronaughty

Seems like it's #AUSPEX day 81.

It's also pipes day, apparently.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in front of a mess of pipes and ladders.
lectronaughty replied to lectronaughty

#AUSPEX day 82 is live.

Flying in the dark through crumbling ruins is more aesthetically pleasing when holding a torch.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a square platform that seem to be flying above a dark abyss through ancient ruins.
lectronaughty replied to lectronaughty

Here's #AUSPEX day 83.

When life gives you cubes, make mountains.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is facing a cliff made of clearly cube-shaped rocks. No, it's not Minecraft.
lectronaughty replied to lectronaughty

#AUSPEX day 84 is out!

These massive ancient pillars of stone aren't as immobile as they should.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on some kind of  bridge with large, cracked slabs of stone with rough square patterns. They're turned towards a grey setting sun.
lectronaughty replied to lectronaughty

Here comes #AUSPEX day 85.

There's pounding acoustic techno in the background. Maybe you can hear it if you stare at the dimming grey sun long enough.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is looking at a grey setting sun from a narrow and rocky ridge. There's a black flame burning in a brazier in the foreground, and the rest of the landscape is barely visible in the dark, but likely twisted and organic.
lectronaughty replied to lectronaughty

Hello. This is #AUSPEX day 86.

More twisty little passages. More pipes. And more bass! (not pictured.)

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in a maze of transparent pipes crossing over a dark chasm. Two bruning brazier can be seen on each side.
lectronaughty replied to lectronaughty

Guess what? It's #AUSPEX day 87! Yes, I've been making a level a day for 87 days.

We're going deeper, exploring ancient sewers. Unless it's one more uninviting vision of the future.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing inside some kind of circular reservoir with rocky walls. A couple of dark corridors lead to unseen depths. It all feel rather wet and gloomy.
lectronaughty replied to lectronaughty

#AUSPEX day 88 is out.

Let's hope whatever dug this hole isn't around anymore.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing at the entrance of an oval tunnel.
lectronaughty replied to lectronaughty

Here's #AUSPEX day 89.

Ghost tubes all the way through forgotten ruins.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is waking inside a transparent tube that goes between large stone pillars connected by thin archways.
lectronaughty replied to lectronaughty

#AUSPEX day 90 is live.

Someone else may be watching.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in front of a narrow tunnel in a cracked wall. Two other tunnels lit from the inside and an archway below the central tunnel remind of eyes and a mouth.
lectronaughty replied to lectronaughty

Here comes #AUSPEX day 91.

Let's get lost in underground ruins.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in possibly underground ruins, with large stone pillars and broken stairs.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX day 92!

Going full speed on the antique conveyor belt of some forgotten dream factory.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure figure holding a torch is standing on what appears to a conveyor belt system in a very badly lit factory.
lectronaughty replied to lectronaughty

#AUSPEX day 93 is out!

The best of both worlds: conveyor belts set up as a moving staircases. Haunted, of course.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a slightly upward conveyor belt that looks like stairs. It's pretty dark and safety features seem be nonexistent.
lectronaughty replied to lectronaughty

#AUSPEX day 94 has been released.

The future is reshaping the past.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in front of ruined stairs and crumbling stone pillars, under a much more modern bridge-like geometric structure made of girders and glass panes. Everything is dark and a grey sun is setting behind the curved horizon.
lectronaughty replied to lectronaughty

It's #AUSPEX day 95.

Waking down the glass caves of abandoned futures.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking down a dark polygonal tunnel of glass and metal.
lectronaughty replied to lectronaughty

I think it's #AUSPEX day 96?

Is it still stairs if there are no steps?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a stairs-like structure without steps and made of glass. The slope is at 45 degrees and seems quite impractical, not to mention there's only a dark abyss below.
lectronaughty replied to lectronaughty

Well, it's #AUSPEX day 97.

Is a wall still a wall if it's not made of bricks?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is facing an abrupt downward slope on the side of a gigantic wall of glass. There are torches inside the wall at regular intervals.
lectronaughty replied to lectronaughty

Seem like it's #AUSPEX day 98.

Going at an uncanny speed from nowhere to nowhere.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is fleeting at 120 voxels per seconds on some kind of very high speed conveyor.
lectronaughty replied to lectronaughty

#AUSPEX day 99 is out.

Are you never truly alone?

Play the new level here:
lectronice.itch.io/auspex

A pixelated figure with an extinguished torch is surrounded by other pixelated figures holding burning torches.
lectronaughty replied to lectronaughty

Apparently it's #AUSPEX day 100, meaning this insane project now includes 100 levels.

Enjoy the industrially-crafted solitude.

Play the new level here:
lectronice.itch.io/auspex

A lone figure so pixelated it's barely visible is climbing a set of glass stairs while holding, you guessed it... a torch. Various structures made of girders and glass panes can be seen in the dark landscape, with a grey sun setting behind the horizon.
lectronaughty replied to lectronaughty

Here comes #AUSPEX day 101.

Are you still lost if looking for a way out has been your goal for too long to remember?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in a narrow passage between massive and badly lit glass and metal buildings.
lectronaughty replied to lectronaughty

#AUSPEX day 102 is here.

If you're the product, are you ready for the next stage of your lifecycle?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a conveyor belt that goes through a large collection of columns made of glasse panes and metal girders. Likely some kind of factory.
lectronaughty replied to lectronaughty

#AUSPEX day 103 has been released.

And the ruins grew overnight.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on the remnants of a collapsed stone floor meandering between vertical glass and metal structures.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX day 104.

Sometimes the world simply feels broken.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a narrow and ruined passage over a black void, near a burning brazier on a small platform. There's another broken floor above, and maybe more.
lectronaughty replied to lectronaughty

Here's #AUSPEX day 105.

For once, you might want to use your spacebar.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a small isolated platform that likely couldn't be reached without... jumping?
lectronaughty replied to lectronaughty

#AUSPEX day 106 is out.

Déjà vu? Of course. But how many times was it forgotten?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure is holding a torch in front of a pixelated ouroboros relief. A brazier is burning in the foreground
lectronaughty replied to lectronaughty

#AUSPEX day 107 is live.

So many rabbit holes to fall into.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a narrow passage between several circular dark pits.
lectronaughty replied to lectronaughty

It's #AUSPEX day 108.

Maybe there is solace in joining the lost civilizations club.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is exploring a ruined ancient building with various holes and crumbling walls.
lectronaughty replied to lectronaughty

Here comes #AUSPEX day 109.

The past is full of holes, made larger by each visit.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing inside a glass tunnel that goes through ancient ruins.
lectronaughty replied to lectronaughty

#AUSPEX day 110 has been released.

Darkness blends everything peacefully.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is looking through a large hole in a ruined wall, somewhere deep in a dark place.
lectronaughty replied to lectronaughty

This is #AUSPEX day 111.

What if it's all just a simulation within a simulation?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in a dark Tron-like landscape with a sharp contrast between white lines and black volumes.
lectronaughty replied to lectronaughty

#AUSPEX day 112 is out.

So many lights, yet none to show the path.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a small triangular platform in the middle of a high-tech landscape of dark polygons and white neon lights.
lectronaughty replied to lectronaughty

This looks like #AUSPEX day 113.

Exploring the synthcaves of bleeding light.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in a high-tech maze of twisted black polygons with neon patterns, looking at a distant light behind a triangular archway.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX day 114.

Burning out.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure only visible as a silhouette because its torch went out is standing in a large high-tech corridor with 45 degrees black walls and countless white neon lights. Light patterns stretching and distorting towards a distant door give  the scene a mystical vibe.
lectronaughty replied to lectronaughty

#AUSPEX day 115 has come.

In a place that likely self-constructed and never had a name.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a black pillar that seems to be moving through a synthetic valley of some sort. There's a trail of smoke from the torch indicating a rather high speed.
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