seeing pushback against procedural generation as a result of alleged "AI" and that's really fucking sad
good procedural generation is hard. good procedural generation is bespoke and intentional. good procedural generation is artistic and creative. please don't lump it in with the slop generated through machine learning ๐
EDIT: procgen is not AI, it's a 40+ year old game design technique, see: https://peoplemaking.games/@eniko/113158903401769257
@eniko as someone in the games industry, I concur
@eniko
@3TomatoesShort
Not just gaming, I think it's emergent behaviour of computing generally. We were doing it 40 years ago to generate bulk test data for systems because using production data was out of the question, that security/privacy thing.
@eniko the starting cards in solitaire are procedurally generated :meowmlem: