✨ Roguelike
🤖 Sci-fi
⛏ Mining & crafting
⏳ 2+ hours of content
😺 Cats
I made a roguelike in 7 days for #7drl and I think it turned out amazing! I'd be sooo happy if you tried it out: https://lisyarus.itch.io/mars-2112
Boosts much appreciated 👉 👈
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Open on mastodon.gamedev.place Nikita Lisitsa
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Nikita Lisitsa
✨ Roguelike I made a roguelike in 7 days for #7drl and I think it turned out amazing! I'd be sooo happy if you tried it out: https://lisyarus.itch.io/mars-2112 Boosts much appreciated 👉 👈
Nikita Lisitsa
My cozy traffic sim demo is available RIGHT NOW as part of Steam Next Fest! Almost a year of work and it's finally done - go try it, and don't forget to wishlist the game :) https://store.steampowered.com/app/2403100/Costa_Verde_Transport_Department/
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Nikita Lisitsa
Apparently the game also runs on Steam Deck! That's so cool, since I've only tested it on Windows & Linux PC. I guess my Linux packaging skills are enough for that :)
Nikita Lisitsa
Barely finished it in time: Tower Offense, a game where you defend against attacking towers! Made in 48 hours for GMTK Jam.
Nikita Lisitsa
When I first implemented skeletal animations, I got really confused by all the transformations and coordinate systems; even more so when working with the glTF format. Now I've finally finished an article with all the gory details: https://lisyarus.github.io/blog/graphics/2023/07/03/gltf-animation.html
VoR
@lisyarus Good article. Some bits was a lil hard to follow, but its mostly because I'm trying translate your descriptions of things to how I've built things. Like using Local CS in many places felt confusing because I've been calling these things world, model & local spaces for years now when dealing with skinning transform hierarchies. And the GLTF stuff, woof, how much I hate their bindpose implementation. I stick to using the localspace node transforms instead of bindpose matrices.
VoR
@lisyarus https://github.com/sketchpunklabs/ossos/blob/ossos_next/prototypes/_lib/customSkinning/MatrixSkinMaterial.js#L59 Here's an alternative example of doing matrix skinning in glsl. This way you can remove the loop in your shader & get the final model space transform for the bone that you can apply to the pos & normal, instead of computing it twice. In that folder I also have Pure DualQuat, Transform > DQ+Scale and SQT skinning alternatives.
Nikita Lisitsa
Worked for several days on this: here's the first devlog for the chill traffic simulation game I've been working on :)
Nikita Lisitsa
@jonikorpi I mentioned you in the video because your terrain was a direct inspiration for me, hope it's OK :)
Nikita Lisitsa
Here's my submission to Ludum Dare 53 Compo: a soft-body physics-based game where you build a soft & wiggly spacecraft and explore a random planetary system!
[DATA EXPUNGED]
Nikita Lisitsa
#ldjam progress: flying between planets + soft parallaxed stars on the background to help visualize player's speed
Nikita Lisitsa
Prototyping a new UI lib, implemented something like React's reconciliation. The idea is that you describe the UI in terms of a simple declarative DSL, explain how to turn it into a component tree and the library does everything else automagically.
Nikita Lisitsa
Honestly the best feature of mastodon is that when you copy a link to a post it doesn't add a "?s=20" to it
Nikita Lisitsa
The cities in my game start to look increasingly like actual cities
Nikita Lisitsa
Full day fighting with loading & applying skinning to glTF models and I finally have properly animated windmills! The animation is hard-coded, though, so the next thing to do is to load the animation itself from glTF as well.
Nikita Lisitsa
A small timelapse. The project feels like it's really getting together, at least visually :)
Nikita Lisitsa
I've finally made a video tutorial / devlog about the particle simulator I released in January. It explains how to use it and shows some cool simulations :)
Nikita Lisitsa
Your annual "I just wanted to make video games" post
Nikita Lisitsa
Dunno why this blew up a bit, but I'm making a game, go watch my devlogs https://twitter.com/lisyarus/status/1588996132478517248?s=20&t=nSMHf8conxHMkWAB-096IQ |
@lisyarus seems really cool! I'm playing it and I explored the 1st floor/map multiple times, and it seems that I'm in an unwinnable situation, soft locked, as there's nowhere else to go.
@lisyarus cool. I've got to level 3 so far. Kinda expected grenades to destroy furniture, which blocks corridors and doorways, but oh well, indestructible martian furniture.