When I first implemented skeletal animations, I got really confused by all the transformations and coordinate systems; even more so when working with the glTF format.
Now I've finally finished an article with all the gory details: https://lisyarus.github.io/blog/graphics/2023/07/03/gltf-animation.html
@lisyarus Thank you for this "Missing Manual". I haven't yet had to get down'n'dirty with glTF (beyond feeding static models/attribs to a shader) so this should serve well as a handy resource [or possibly a grave warning]. 😄