@firecat @EU_Commission Valve may qualify to eventually be bound by this legislation but some of your assertions are inaccurate.
- the comparison with Apple's marketplace is inaccurate. Apple actively enforces their App Store as the *only* distribution of software on iOS devices, with every other method having to still be approved by them in some way or literally being a jailbreak of the hardware. Valve is not the only video game PC software distribution method by a long shot, does not and cannot mandate distribution through themselves, and does not seek to charge developers outside of its store platform for merely making software at all.
- unless you are attacking the current status quo of needing an account to buy and play games from any software store's distribution, I'm unaware of any platform that lets you buy a game without making an account with them. (Unless it's direct from the developer and they choose the extremely rare choice of merely delivering a drm free software package ala the 20th century
@firecat @EU_Commission - you can buy games elsewhere more often nowadays, as publishers are more willing to sell on non-steam stores. The only issue is that not every publisher takes that route, because of what I think the real issue is:
Steam is the market leader, to an extent that other video game distribution platforms struggle to exist outside of more niche applications often propped up by loss-leading money. They didn't necessarily arrive here by underhanded means though, certainly not to the extent of Apple historically and currently. It is very hard to disrupt the market leader if the majority of consumers on it are satisfied with it, and even then it can still maintain its position through inertia.
Analyzing the other stores, this is what we have to contend with:
- GOG (which in my personal opinion is the best way other than Steam to run a game store) has a solid niche, but due to its convictions with being DRM-free (which I adore) it struggles to attract publishers, and hence gamers as well.
@firecat @EU_Commission - you can buy games elsewhere more often nowadays, as publishers are more willing to sell on non-steam stores. The only issue is that not every publisher takes that route, because of what I think the real issue is:
Steam is the market leader, to an extent that other video game distribution platforms struggle to exist outside of more niche applications often propped up by loss-leading money. They didn't necessarily arrive here by underhanded means though, certainly not to the...