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LiquidParasyte

@firecat @EU_Commission Valve may qualify to eventually be bound by this legislation but some of your assertions are inaccurate.

- the comparison with Apple's marketplace is inaccurate. Apple actively enforces their App Store as the *only* distribution of software on iOS devices, with every other method having to still be approved by them in some way or literally being a jailbreak of the hardware. Valve is not the only video game PC software distribution method by a long shot, does not and cannot mandate distribution through themselves, and does not seek to charge developers outside of its store platform for merely making software at all.

- unless you are attacking the current status quo of needing an account to buy and play games from any software store's distribution, I'm unaware of any platform that lets you buy a game without making an account with them. (Unless it's direct from the developer and they choose the extremely rare choice of merely delivering a drm free software package ala the 20th century

13 comments
LiquidParasyte

@firecat @EU_Commission - you can buy games elsewhere more often nowadays, as publishers are more willing to sell on non-steam stores. The only issue is that not every publisher takes that route, because of what I think the real issue is:

Steam is the market leader, to an extent that other video game distribution platforms struggle to exist outside of more niche applications often propped up by loss-leading money. They didn't necessarily arrive here by underhanded means though, certainly not to the extent of Apple historically and currently. It is very hard to disrupt the market leader if the majority of consumers on it are satisfied with it, and even then it can still maintain its position through inertia.

Analyzing the other stores, this is what we have to contend with:

- GOG (which in my personal opinion is the best way other than Steam to run a game store) has a solid niche, but due to its convictions with being DRM-free (which I adore) it struggles to attract publishers, and hence gamers as well.

@firecat @EU_Commission - you can buy games elsewhere more often nowadays, as publishers are more willing to sell on non-steam stores. The only issue is that not every publisher takes that route, because of what I think the real issue is:

Steam is the market leader, to an extent that other video game distribution platforms struggle to exist outside of more niche applications often propped up by loss-leading money. They didn't necessarily arrive here by underhanded means though, certainly not to the...

LiquidParasyte

@firecat @EU_Commission

- Battle.net, Ubisoft Connect, Rockstar Social Club, and other major AAA launchers are most often just dedicated to the games they make/publish, with few exceptions. They can't replace the market for wider game selection like Steam.
In addition, they lack some of the features/UX/creature comforts of Steam's platform, as well as layering on extra DRM measures.

- EA Origin gets closer to being a steam replacement than the former set, as it has more third party selection in addition to its own games, but it's still closer to just being another AAA publisher launcher than a general game store than anything else.

@firecat @EU_Commission

- Battle.net, Ubisoft Connect, Rockstar Social Club, and other major AAA launchers are most often just dedicated to the games they make/publish, with few exceptions. They can't replace the market for wider game selection like Steam.
In addition, they lack some of the features/UX/creature comforts of Steam's platform, as well as layering on extra DRM measures.

LiquidParasyte

@firecat @EU_Commission
- Epic Games Store would be the closest game distribution platform that could build parity with Steam, but it is (in my opinion) the most lacking store of all.
It advocates game distribution percentages to fall to levels that are possibly unsustainable for most platforms to take, including EGS itself. The platform has brought the anti-competitive measures of third-party exclusives to a platform that has rarely had any. It directly exacerbates the issue of having to sign up to multiple game distribution accounts to access games. The UX and feature selection is routinely lacking, as the rate of development on the store is glacial in comparison to the market standard (perhaps exacerbated by the very slim margins it takes). Many features that one would expect with modern games are missing entirely, and require gamers to use steam to fill in the gaps anyway. Their customer support is some of the most atrocious I've ever seen. Etc etc etc...

@firecat @EU_Commission
- Epic Games Store would be the closest game distribution platform that could build parity with Steam, but it is (in my opinion) the most lacking store of all.
It advocates game distribution percentages to fall to levels that are possibly unsustainable for most platforms to take, including EGS itself. The platform has brought the anti-competitive measures of third-party exclusives to a platform that has rarely had any. It directly exacerbates the issue of having to sign up...

LiquidParasyte

@firecat @EU_Commission

The deficiencies of the competition, paired with the advantages of Valve, serves to compound their market share, requiring less overt anti-competitive actions by them in comparison to someone like Apple.

To address these issues, I would like to see the EU put forward a sort of intercompatibility measure like they did with the DMA wrt messengers:

- allow game distribution platform users to cross buy games across platforms and use on any platform of their choosing.

* I fear that this will only incentivise even stronger DRM measures than we have now.

- allow game distribution platform users to cross play with other users on other platforms

* I also fear that this would just prompt the game industry to solidify usage of Epic Online Services, which in their current form are another layer of DRM, less performant than other multiplayer stacks, and funnel data and usage towards Epic, sometimes even requiring an Epic Games account on non EGS stores. I despise that.

@firecat @EU_Commission

The deficiencies of the competition, paired with the advantages of Valve, serves to compound their market share, requiring less overt anti-competitive actions by them in comparison to someone like Apple.

To address these issues, I would like to see the EU put forward a sort of intercompatibility measure like they did with the DMA wrt messengers:

Firecat

@LiquidParasyte @EU_Commission yes something other than exclusive steam. The only way people can buy games is steam, some publishers like betesta only sell games on steam.

Valve has control over the requirements to play the game. You shouldn’t need the Steam client, you shouldn’t need Steam account for free games, you shouldn’t need to be tied to their User Agreement. Publishers are to be blamed but so it’s Valve for not doing more better choices for people.

Firecat

@LiquidParasyte @EU_Commission epic exists but again no one likes it and will demand steam over anything else. The stores even smaller ones like itch.io are losing customers, they are being rejected by Valve, they are being used as testing the waters and never published a full game in those stores. Epic games doesn’t have new DLC or fixes, it just exists to get free market until the developers switch to steam.

LiquidParasyte

@firecat @EU_Commission yes, many gamers do not like it, for reasons have listed. I have personally seen many gamers who were amenable to new competition in the game market space sour on Epic because of their actions and their lacking product category, mnyself being one of thenm. Even if I do not want the PC game market to be solely dominated by Valve, I would not accept its replacement being a company that's so blatantly pro-publisher, anti-consumer and monopoly aspiring. Part of its problems are exacerbated by Steam's market share, but many are self inflicted effects as being the "exclusive cash advance store" for publishers and "free game launcher" for users. Neither take it seriously.

I'm concerned as to itch's future, but it seems to have a niche of experimentation and indie games, with some full releases as well (not nearly as large as even GOG though :/). I've heard that some developers have complained about it lacking features like auto updating though. But what do you mean "rejected by Valve" ?

@firecat @EU_Commission yes, many gamers do not like it, for reasons have listed. I have personally seen many gamers who were amenable to new competition in the game market space sour on Epic because of their actions and their lacking product category, mnyself being one of thenm. Even if I do not want the PC game market to be solely dominated by Valve, I would not accept its replacement being a company that's so blatantly pro-publisher, anti-consumer and monopoly aspiring. Part of its problems are...

Firecat

@LiquidParasyte @EU_Commission Those launchers were independent and are installed outside of steam if the person wants to but 90% you won’t find such people. The launchers are becoming part of steam, currently independent but the future? Valve has shown to make backdoor exclusive contracts. They are the reason EU sue them for breaking the law with 5 publishers and they’ll try something else to gain more money.

LiquidParasyte

@firecat @EU_Commission most people have grown accustomed to having everything they own in one launcher, while those AAA launchers only have their published games. It makes sense from a logical standpoint to pick the option that covers the widest of bases, which does not incentivise sales of those non AAA published games to sell on AAA launchers, unfortunately.

I can see that Valve has made agreements to integrate these launchers into Steam, but I don't know where they've made deals to make *exclusives* for Steam - maybe they've agreed to modifying the profit share in order to get their competition to return, but *exclusive games* is not something I've seen from them. Their approach is that they don't need to, as they believe in their libertarian ethos of free trade (and are also the market leader). They notably declined to make an exclusive deal with Microsoft, unlike every other distribution platform, for 10 years, as they believe they don't need to use (explicitly negotiated) exclusivity.

@firecat @EU_Commission most people have grown accustomed to having everything they own in one launcher, while those AAA launchers only have their published games. It makes sense from a logical standpoint to pick the option that covers the widest of bases, which does not incentivise sales of those non AAA published games to sell on AAA launchers, unfortunately.

LiquidParasyte

@firecat @EU_Commission and as for the launcher integration, Valve's approach is one of two paths publishers can take. The other is basically selling a game key that prompts you to download the respective launcher of that publisher and manage your game launching and features through that. Many publishers take this approach, to the chagrin of gamers (why exactly do I need to sign up to *another store account* with *another full fat launcher* to manage a handful of games they publish? It wastes resources, it's obnoxious, it's another vector of my data being taken, it's another layer of DRM, it's another thing that often breaks because publishers do not invest in the UX required for gamers to see them as comparable to Steam, etc.). It has an interesting implementation on EGS though:
If you buy an EA or Ubisoft game there, they basically give you keys on their respective launchers. The difference is that Ubisoft doesn't require the EGS launcher to play those games afterwards (the ⭐ standard), but Origin *does.*

@firecat @EU_Commission and as for the launcher integration, Valve's approach is one of two paths publishers can take. The other is basically selling a game key that prompts you to download the respective launcher of that publisher and manage your game launching and features through that. Many publishers take this approach, to the chagrin of gamers (why exactly do I need to sign up to *another store account* with *another full fat launcher* to manage a handful of games they publish? It wastes resources,...

LiquidParasyte

@firecat @EU_Commission if publishers insist on having their store integration within other stores' launchers, I would prefer that they implement it the way Battle.net and Nexon do by default, with Ubisoft at worst:

Treat the store like another sign-in option and don't burden me with yet another launcher

OR

Let me buy a code from the store and then never need their launcher again.

I don't need multiple layers of store DRM and launcher software invading my disk and using up resources. I need them to treat themselves as another authentication option or to use the minimum resources necessary between their services and my game.

And this is why gamers often favor Steam.

@firecat @EU_Commission if publishers insist on having their store integration within other stores' launchers, I would prefer that they implement it the way Battle.net and Nexon do by default, with Ubisoft at worst:

Treat the store like another sign-in option and don't burden me with yet another launcher

Firecat

@LiquidParasyte @EU_Commission the else where is Nintendo, Sony, Microsoft Xbox for big publishers. Indie developers have little choice because people demand it on steam. There’s is no elsewhere when people refuse to buy it because of not having a Valve brand name.

LiquidParasyte

@firecat @EU_Commission that elsewhere is the console market, which by definition is singular platforms where only their manufacturers can sell games. Those console publishers in comparison are closer to Apple than Valve.

The PC market is more analogous to the Android market, except even more freer there as the executable format, hardware format, and software format is not locked into by a single OEM or group of OEMs subject to another market owner like Google with the Open Handset Alliance. Valve leads PC by default, but they do not own the market like Apple does on their devices, the console companies on their devices, or even lead to the level of Google on their devices.

@firecat @EU_Commission that elsewhere is the console market, which by definition is singular platforms where only their manufacturers can sell games. Those console publishers in comparison are closer to Apple than Valve.

The PC market is more analogous to the Android market, except even more freer there as the executable format, hardware format, and software format is not locked into by a single OEM or group of OEMs subject to another market owner like Google with the Open Handset Alliance. Valve...

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