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Godot Engine :godot:

4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.

Godot 4.0 sets sail NOW! ⛵️

A complete overhaul. A solid foundation to build upon. #GodotEngine
godotengine.org/article/godot-

66 comments
gurkenlabs :idle:

@godotengine
Insane, congrats on this huge release!
I'm genuinely happy to see a FOSS engine attract this much attention 🙂

#godotengine

Matt :idic: 🌌

@godotengine some features that I noticed most in the list:

- Multiple window support for editing
- GDScript improvements
- Improved 2D editing
- Many graphics improvements
- Improved localization workflow
- Dedicated import dialog with preview
- easy support for RPC via decorators

Looks great!

DELETED

@matt @godotengine been using 4.0 for a while, didn't notice multiple windows for editor!

+>e

@8bitape @matt @godotengine multiple windows support is for games too.

Is limited to docks for now in the editor but some users are experimenting by extending it to other panels with plugins

DELETED

@godotengine I cant wait to see and learn all the new stuff, thanks for the awesome engine!

pingudroid 🟢🐧🔴

@godotengine Ahh congratulations! This is great news! I'm looking forward to seeing the amazing stuff people will do with Godot 4. :minette:

Ben

@godotengine Huge congratulations to everyone involved! 🥳 A huge milestone for one of the best open-source applications ever made 🥂

DELETED

@godotengine Wow, Godot looks like an amazing piece of open source software. Well done!

ator robot

@godotengine LETS GOOOOO

wait.. did i say i was waiting for Godot 4? i meant 4.1

only once the bugs are fixed :blobcat:

Bridget Olivia

Looks like it's time to update the version of Godot Engine that aspirationally sits on my computer but that I never quite get around to building anything with

tomo
@bridget all ive ever built in it is a giant brushwork penis you can airstrafe around
Calum Andrew Morrell

@bridget I have far too similar a problem! Perhaps we can both find the time to learn 4 ... at some point?

Paul Erskine

@godotengine Congratulations #godotengine developers and community! Exciting to watch what you all are creating.

BackAt50Ft

@godotengine Legitimately the most impressive amount of work for a release I've ever seen, even for 1.0 versions. It's bonkers, and incredible. Congrats!

Josh Jones

@godotengine I'm proud to have been a part of this, thanks for being open to contributions!

Savo Vuk

@godotengine Lets goooo. I am so happy for everybody who's been working on it 😊

OramaInteractive

@godotengine Congratulations for the release. Thank you for creating an engine that allows us to give life to our dreams!

Zunel

@godotengine Ooo congrats, guess I can start looking at porting from 3 now!

Akseli :quake_verified:

@godotengine Congrats! My next project will be in Godot :) <3

TTycho

@godotengine Congrats to everyone who contributed to this release! Looking forward to using it for my next project!

Drew Crecente :verified:

@godotengine

This is exciting - congratulations!🎉

We've published one game developed using Godot ('Sea of Roses' on Steam). The game needs some updates and I'm looking forward to exploring Godot 4.0 to make that happen. Congrats again!

Is there a community of Godot users on Mastodon?

#Godot #GameDev #IndieGame #GameDesign #VideoGames @gamingagainstv @stopTDV @LifeLovePublish

Ruben
@godotengine Hmmmm maybe I should make a game.. how hard can it be? #GodotEngine
Dreamy Seal :pmgBlue: :godot:

@godotengine I hate to break it to you, Godot, but i'm too stupid to use you. Also, it would help if people dont treat me bad because i'm not using 4.0 Godot.

phryk 🏴

@godotengine Hells yeah! Now I only have to wait for my OS to support my new GPU. 😂

phryk 🏴

@godotengine Just contacted the maintainer of the #FreeBSD port about a build issue on BSD that was bumped to 4.1 so they can fix it with a patchfile in the port. :)

EricRogerGarcia

@godotengine

amazing :

(how to have script on a screen and scene in another ?)
:)

Florian Neumann :verified:

@godotengine congratulations! This achievement is really deserved by the project founders, contributors and the wonderful community!
Such a great piece of open source software to get into (game) development! ❤️

Pikario :godot:

@godotengine 🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳

Soosh

@godotengine I’ve never touched Godot, but still exciting news! Congrats!!
I’ve recently finished a Unity 2D dev bootcamp, and this makes me want to try Godot engine! Anyone know what’s it like transitioning from Unity to Godot (for 2D game dev)?

dmg

@godotengine Congratulations! I can't wait to download and have a go at the new toys, er I mean features! :ablobcatbongo:

GhostOnTheHalfShell

@godotengine Ok so, biggest question I have is the 3d physics engine. I used bullet, do the engines work notably different?

Also I have a couple c++ modules. Subclasses to Node and not tied to rendering at all. I know classnames are massaged, so how much grief to port (build system etc)?

Ken

@godotengine let's GOOOO!! CONGRATULATIONS TEAM, BIG MOVES HERE 🫶🫶🫶

Mizarc

@godotengine Ay yo, this is huge! I've been following Godot 4 development since it was announced back when I was in high school. I've since graduated university with a degree in game development and I promise to publish my first real game in Godot.

Stéphane Bortzmeyer

@godotengine And not in this toot one word about what this program does.

Rémi Verschelde

@bortzmeyer @godotengine And not in this toot one word about what you do ;)

You can check the bio, the website linked in the bio, the blog post linked in that very toot.

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