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Darius Kazemi

@SpindleyQ @fribbledom I used it as an undergrad extensively when writing large code bases in MATLAB m-script. It also is used in the Spelunky (original GameMaker) source code and it was just... so nice and readable and understandable.

I like the idea of using it to basically extend types like you mention!

3 comments
Spindley Q Frog

@darius @fribbledom oh neat, I had no idea about Spelunky, would not have expected it to show up there!

Darius Kazemi

@SpindleyQ You can see it in Derek's Game Maker for Beginners tutorial, it uses the exact same style as Spelunky. oFoo for an object named Foo, sFoo for a sprite named Foo. There are a few others. It's simple but it works and imo it's absolutely necessary for gmscript

forums.tigsource.com/index.php

Spindley Q Frog

@darius oh yeah, I can absolutely see why having some kind of simple short disambiguation convention is just obviously needed

sPipe n'est pas une oPipe

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