Email or username:

Password:

Forgot your password?
Top-level
montag

@davidrevoy It looks really good!

Here are things I liked: The way the armor shines is really realistic, but also not too flashy or distracting, and the armor has a lot of details that make it feel real and wearable. I like the use of red to make the character stand out and draw attention across them. (I liked a lot of other things too but I won't go into everything since there's a lot)

Here are my critiques: It's not super clear what the right arm is doing. It doesn't quite look like it's engaged in the action of holding the sword, but it doesn't look like a comfortable resting position either. The scratches on the blade are a nice detail but the way they're curved doesn't make them look like they happened during a swift decisive action during battle, they seem incidental like the sword got dropped or something. Maybe straighter scratches would imply a more interesting story of how they got there.

1 comment
David Revoy

@montag Thank you very much for all the feedback; I agree and that's good to think about how scratches on a blade can bring additional storytelling instead of random scratches. Oh yes, her right arm was really like in; "what I do with this one". I'll try to plan better in the future.

[edit: autocorrector white arm→right arm]

Go Up