I'm just not interested in signing up again to be abused by Apple forever in order to increase sales by 1% and thats assuming that 1% even earns back the cost of a developer account + notarization + having to buy new hardware every few years as Apple drops support for it
@eniko
Seriously, when I was porting Spectrum Break to mobile, some friends from SnowedIn were kind enough to let me test on their array of iPhones.
I also borrowed an old Mac laptop from a friend's father to submit the release... but I couldn't submit the build because it had to be sent from a NEW mac which was $2k.
I was broke and couldn't afford 2k, so I never ended up releasing it on iPhone. A few months later, a copy cat game was released on iPhone that looked eerily similar to my game.