Seriously, when I was porting Spectrum Break to mobile, some friends from SnowedIn were kind enough to let me test on their array of iPhones.
I also borrowed an old Mac laptop from a friend's father to submit the release... but I couldn't submit the build because it had to be sent from a NEW mac which was $2k.
I was broke and couldn't afford 2k, so I never ended up releasing it on iPhone. A few months later, a copy cat game was released on iPhone that looked eerily similar to my game.
@JHein sometime during support of MidBoss our mac mini basically aged out of being able to even be used for standalone builds, so yeah very similar experience
and it's so much worse nowadays