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The Seven Voyages Of Steve

@eniko a decade ago I was Mac-first on everything but these days I wouldn’t touch them with a barge pole. Absolutely poisoned the well for developers, even those with a long history and massive investment with Apple are unhappy, never mind people like me who converted for a while

5 comments
Eniko | Kitsune Tails out now!

@sinbad apple has a very "we came in here to tell you to go fuck yourself. also, we broke your shit" attitude to devs that i do not vibe with

The Seven Voyages Of Steve

@eniko It’s the money that’s gone to their heads. When they were less powerful they didn’t do this, especially before the Mac App Store. Everything was so much more flexible, an Intel Mac was the most versatile machine you could own as a dev for a little while. Now it’s so restrictive, so expensive, and Apple want to put you on a choke-chain so you know who’s boss, it makes zero sense for anyone with any self respect

Eniko | Kitsune Tails out now!

@sinbad well its not like its a sensible financial investment as a gamedev so its an easy choice to just drop them on the floor

Giles Goat

@sinbad @eniko In all an all, "despite everything" ( about Apple ) and despite once we managed to be in the top 10 on the OSX and I repeat we had "very good reviews" in "supposedly the RIGHT PLACES" .. we sold very little, then when people were MOANING that 2 pounds for a game was TOO MUCH that been "the final nail in the coffin". We did leave the games on iOS store as much as we could .. the profit .. "almost nil". So all I can say "Good Luck" Maybe it's different for you .. mah ..

The Seven Voyages Of Steve

@gilesgoat @eniko I take it as read that iOS is a complete waste of time for everyone except gambling companies with enormous amounts to spend on user acquisition (and I mean “user” in the most exploitative sense), I was mostly talking about Mac

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