1. Polytrees (which is basically what I propose here) are still directed and acyclic, so looping is completely irrelevant here.
https://en.wikipedia.org/wiki/Polytree
2. I don't care about technicalities at this point.
3. Some don't but may be some do. I do. But yes, the UI will need to accomodate, somewhat, but I'm sure we can figure something out
4. This is actually a way to *avoid* hellthreads, and avoid parroting the same points all the time.
@drq
> way to avoid hellthreads
ROFL. It's a way to make it even more hell
@mittorn @BigFoxBoss