@FediThing It's math and procedural generation
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Not necessarily, it just saves lots of space if you don't need to store any kind of graphical data. Some older video games used this trick for fitting more levels in limited space, but the levels were always the same. @keengrasp @dosnostalgic @FediThing Procedural generation just means 'applying a set of rules to produce content'. It's actually the philosophical *opposite* of randomness (although you can seed those rules to make the output nondeterministic, as many procgen games do). |
@dosnostalgic
Yeah, but even so? 😮 That's a teeny tiny amount of space. Amazing achievement!