Pretty amazing visuals generated by a 256 *byte* executable in MS-DOS: 😯
https://youtu.be/A9jn6ExjDw8?si=Z8J0UbmODj6BWAdl
Pretty amazing visuals generated by a 256 *byte* executable in MS-DOS: 😯 11 comments
Not necessarily, it just saves lots of space if you don't need to store any kind of graphical data. Some older video games used this trick for fitting more levels in limited space, but the levels were always the same. @keengrasp @dosnostalgic @FediThing Procedural generation just means 'applying a set of rules to produce content'. It's actually the philosophical *opposite* of randomness (although you can seed those rules to make the output nondeterministic, as many procgen games do). @dosnostalgic it feels sinful to stream a recording of that from YouTube, using orders of magnitude more space than the executable. It isn't an April Fools' joke? @christianp @dosnostalgic it was on the revision demoparty, seems real https://www.pouet.net/prod.php?which=96536 |
@dosnostalgic
🤯 Is that somehow accessing some kind of resource elsewhere on the computer or online?