a1batross
lo fi quake beats to hup to
src/ https://twitter.com/markiemusicpro/status/1754310663311389067
src/ https://twitter.com/markiemusicpro/status/1754310663311389067
a1batross
lo fi quake beats to hup to
src/ https://twitter.com/markiemusicpro/status/1754310663311389067
a1batross
Removed a bunch of hard-coded sounds paths and moved them to simple text file, that defines groups and sound files that belong to them.
It's mostly temp entity hit sounds, temp entity explosions and wade sounds in server physics.
a1batross
Some users were very concerned about their microphone glowing LEDs and their operating systems warn about microphone usage right after starting the engine, so I moved capture device opening to Opus decoder and encoder still initialized early, though.
a1batross
Fixed build and tests for musl, NetBSD and OpenBSD now that we adopted SourceHut CI.
:neofox_melt_3:
a1batross
Merged gamma fixes and overbright implementation
Now everything looks as intended.
a1batross
a1batross
Fixed a couple of interpolation and demo playback bugs in a couple of hours.
tired :neofox_melt_3:
a1batross
Don't tell anyone I'm here!
a1batross
This is my hiding spot, and I'm not moving until the situation is drastically improved.
a1batross
Did you ever think of the consequences of Black Mesa (the HL1 remake) on Half-Life 1 mods?
Notice the subtle difference in level design and attention to details in mods that came before the Black Mesa and after it.
a1batross
Merged VBO renderer fixes.
High wpoly maps should be fine now.
a1batross
Valve Hammer Editor but it plays U Can't Touch This on start up.
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