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118 posts total
a1batross
Removed a bunch of hard-coded sounds paths and moved them to simple text file, that defines groups and sound files that belong to them.

It's mostly temp entity hit sounds, temp entity explosions and wade sounds in server physics.
a1batross

Some users were very concerned about their microphone glowing LEDs and their operating systems warn about microphone usage right after starting the engine, so I moved capture device opening to svc_voiceinit handler, and closing it in client disconnect, so we never have a microphone device opened if we don't need it.

Opus decoder and encoder still initialized early, though.

a1batross
Fixed build and tests for musl, NetBSD and OpenBSD now that we adopted SourceHut CI.

:neofox_melt_3:
a1batross
Rust-based Xash3D master server reimplementation is open sourced now:

https://git.mentality.rip/numas13/xash3d-master

Thanks to @numas13 for providing it to us.

It's already working on our production server for two weeks now, seems to be very stable and lightweight.
Rust-based Xash3D master server reimplementation is open sourced now:

https://git.mentality.rip/numas13/xash3d-master

a1batross
Merged gamma fixes and overbright implementation

Now everything looks as intended.
a1batross
commit 61f0d35836e798629a726e7ed00e8c8071477fdd
Author: Alibek Omarov <a1ba.omarov@gmail.com>
Date:   Sat Jan 6 18:54:21 2024 +0300

    engine: client: add new gamma implementation
    
    Immediately expose it in RefAPI. Bump RefAPI to version 7.
a1batross
Fixed a couple of interpolation and demo playback bugs in a couple of hours.

tired :neofox_melt_3:
a1batross
If you're making a Half-Life mod, and your mod has monsters on moving platform, you might want to keep cl_fixmodelinterpolationartifacts (what a name huh) cvar enabled.

It basically fixes that jittery movement of monsters on trains, like Gordon at the start of Blue Shift.

The cvar has appeared in HL25 update.
If you're making a Half-Life mod, and your mod has monsters on moving platform, you might want to keep cl_fixmodelinterpolationartifacts (what a name huh) cvar enabled.

It basically fixes that jittery movement of monsters on trains, like Gordon at the start of Blue Shift.
a1batross
This is my hiding spot, and I'm not moving until the situation is drastically improved.
a1batross
Did you ever think of the consequences of Black Mesa (the HL1 remake) on Half-Life 1 mods?

Notice the subtle difference in level design and attention to details in mods that came before the Black Mesa and after it.
a1batross
Merged VBO renderer fixes.

High wpoly maps should be fine now.
a1batross
Welcome. Welcome to idtech.space.

You have chosen, or been chosen, to migrate to one of our finest gamedev instances. I thought so much of idtech.space that I elected to establish my alt account here, in the Pleroma so thoughtfully provided by @eukara. I have been proud to call idtech.space my home. And so, whether you are here to stay, or passing through on your way to parts unknown, welcome to idtech.space. It's safer here.
Welcome. Welcome to idtech.space.

You have chosen, or been chosen, to migrate to one of our finest gamedev instances. I thought so much of idtech.space that I elected to establish my alt account here, in the Pleroma so thoughtfully provided by
a1batross
Since people aren't really fond of GitHub anymore, I set up a development mirror on SourceHut. Right now, I'm testing if it's a viable alternative to GitHub.

Repository: https://git.sr.ht/~a1batross/xash3d-fwgs
Issue tracker: https://todo.sr.ht/~a1batross/xash3d-fwgs
Mailing list: https://lists.sr.ht/~a1batross/xash3d-fwgs
Since people aren't really fond of GitHub anymore, I set up a development mirror on SourceHut. Right now, I'm testing if it's a viable alternative to GitHub.

Repository: https://git.sr.ht/~a1batross/xash3d-fwgs
a1batross
"Xash" is 19 years old now.

Freely translated post from Uncle Mike:
"19 years ago, on December 13-th of 2004 on half-life.ru forum a new post called "New project" with a subtitle "unnamed yet" has been published. It was from this post that everything that I described in detail here was subsequently born: https://hlfx.ru/forum/showthread.php?s=&threadid=5272 (in Russian).
At first, it was a Half-Life mod, like the Spirit. Then it was the engine incompatible with Half-Life, which fell into oblivion, then gradually turned into Half-Life compatible engine, and now finally separated into its own ecosystem retaining only some familiar features. Before your eyes, something that was planned back in 2007, but due to the grand and scale is being implemented just now, is finally being born.
I don't promise that a fully stable version will be released by the round date. But all missing elements of the development environment like the editor, viewer and some compilers should be already made."
"Xash" is 19 years old now.

Freely translated post from Uncle Mike:
"19 years ago, on December 13-th of 2004 on half-life.ru forum a new post called "New project" with a subtitle "unnamed yet" has been published. It was from this post that everything that I described in detail here was subsequently born:
a1batross
Valve Hammer Editor but it plays U Can't Touch This on start up.
a1batross
>In Build 2513, In Worldcraft 3.40 (prior to it being renamed to Hammer), or if you have a leaked Half-Life 2 build from 2003, when you run Hammer for the first time, a midi of "U can't touch this" will begin to play and at the bottom left of the screen where it says "For Help, press F1", instead shows the following strings "You can't touch this", "Stop, Hammer time!" and "Hammer time!". 3 of those strings are randomly selected to replace "For Help, press F1" at the bottom left. This lasts for about 3-4 seconds before returning to normal. This easter egg once activated, it will no longer activate again, unless the user goes to the Registry Editor from Windows (regedit), and deletes the registry "Hammer time". This easter egg does not exist anymore on modern versions of the Hammer editor due to the fact that quickly checking HL2 editor and the GMod editor via a hex editor showed that "Hammer time!" was no longer in the program.
>In Build 2513, In Worldcraft 3.40 (prior to it being renamed to Hammer), or if you have a leaked Half-Life 2 build from 2003, when you run Hammer for the first time, a midi of "U can't touch this" will begin to play and at the bottom left of the screen where it says "For Help, press F1", instead shows the following strings "You can't touch this", "Stop, Hammer time!" and "Hammer time!". 3 of those strings are randomly selected to replace "For Help, press F1" at the bottom left. This lasts for about...
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