If you're making a Half-Life mod, and your mod has monsters on moving platform, you might want to keep cl_fixmodelinterpolationartifacts (what a name huh) cvar enabled.
It basically fixes that jittery movement of monsters on trains, like Gordon at the start of Blue Shift.
The cvar has appeared in HL25 update.
It basically fixes that jittery movement of monsters on trains, like Gordon at the start of Blue Shift.
The cvar has appeared in HL25 update.