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Liam @ GamingOnLinux 🐧🎮

Saw the news about Valve doing a DMCA on Team Fortress: Source 2.

I'll say the same thing I always say: stop putting thousands of hours into making things with someone else's IP. At some point they will nuke it, like Nintendo do all the time.

Be original, be creative.

12 comments
HeroOfDermwood

@gamingonlinux Yeah. Same. I do wish more game companies were welcoming of fan works, but it is what it is.

Liam @ GamingOnLinux 🐧🎮

People need to learn the difference between licensed works (like say Black Mesa), and people just using the IP of a big company however they want. It's *really* not that complicated.

And this is entirely separate to open source reimplementations, that don't use the originals.

Liam @ GamingOnLinux 🐧🎮

Mods are one thing, porting the whole idea of the game with the name, assets and everything to now what is technically a very different game engine (s&box) is not the same lol.

mid_kid

@gamingonlinux Mods are just a way for game developers to explicilty allow it. Plenty of mods overhaul entire games to the point they're unrecognizeable.

David

@gamingonlinux wasn’t Black Mesa a fan project that eventually got the go ahead from Valve? I don’t think it was licensed back when it was first released…

phi1997

@gamingonlinux
It is easier to start out building upon existing ideas before building something from scratch

Amini Allight

@gamingonlinux Honestly I can 100% see why people do it
I know people who do fan works and I know people who do all original stuff (including myself) and fan works have got a more than 10× advantage in reach and marketing
It's not for me but I think for many people the risk of DMCA is just a trade they happily make for those benefits

Marc

@gamingonlinux People also need to remember that copyright law *requires* the copyright holder to defend themselves in the US.

Edit: Been corrected on that, it's more nuanced for copyright. See replies :)

mid_kid

@gamingonlinux There's plenty of creativity to be found in exploring things that already exist in sometimes slightly, and somtimes wildly different ways. True "originality" doesn't exist.
I find this mentality of berating people for doing something they enjoy in the "wrong way" to be quite close minded. I understand why the laws are there, and I'm sure the developers here did too.
But when someone gets that spark to decide that something should exist, who are you to stop them?

Garrett LeSage

@gamingonlinux Having to retroactively make original IP for a game sometimes even launches the largest gaming IPs in history.

Nintendo couldn't get rights to Popeye for a game and came up with a guy with a mustache that jumps to defeat a big ape… Mario & Donkey Kong.

everything80spodcast.com/how-p

Later, they had a character inspired by Peter Pan with music of Ravel's Bolero. They changed the lead and wrote original music… Link & Legend of Zelda.

nintendolife.com/news/2012/11/

nintendolife.com/news/2016/11/

@gamingonlinux Having to retroactively make original IP for a game sometimes even launches the largest gaming IPs in history.

Nintendo couldn't get rights to Popeye for a game and came up with a guy with a mustache that jumps to defeat a big ape… Mario & Donkey Kong.

everything80spodcast.com/how-p

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