If you're programming a game where a boat moves through water, you might be tempted (as I would) to change the V-shape angle of the waves behind the boat based on how fast the boat was moving!
What if I told you that that V-shaped angle is always 19.47°, regardless of how fast the boat is travelling? 😱
This pattern even holds true for a duck traversing a pond. 🦆
The envelope of these waves stands at a fixed angle, and the wake has a characteristic feathered pattern.
This wake pattern was first explained mathematically by Lord Kelvin (William Thompson) and are known today as the Kelvin wake pattern.
Lord Kelvin described this pattern based on his observations and a rough interpretation of the physics involved. But nowadays we are studying other elements that come into play and can cause small differences based on the object's speed.