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@mode13h @Tom_ofB @redblacktree @akien @Emi Well... you don't need to use the Visual C++ Redistributable Package. It's been years but I've developed many application w/o using it and depending *only* on native Windows libraries. But you are right when the redistributable package is used (as MFC did, IIRC). Sorry for the oversight. |
@redblacktree @akien @Emi Mmm... I don't think the example is fitting. With Visual Studio you are paying for a tool. The runtime, in this case, is Windows (or the OS, anyway). You don't have to pay for that.
With Unity you are paying a fee to use and distribute the runtime, much like when you pay for installing an OS an and embedded device (WindowsCE, for example).