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LumiWorx

@davidrevoy @gumwars
... speaking as a creator for 60+ years, most of us create because we must. It isn't rooted in money or fame, or from a request. It is an imperative that sustains our soul and our very human existence.

What we create - "art" included, in every sense of the word - is born from human expression and personal experience. A Spirograph is not an artist because it mimics a human with a pen. A CPU has no form of expression, nor code, nor a pile of gears. Art is not "the process"!

8 comments
David Revoy

@lumiworx @gumwars

> It is an imperative that sustains our soul and our very human existence.

Oh yes, and it took me time to realize it was a necessity to me for reaching a psychological balance.

Gumwars

@lumiworx Absolutely. I write because there are stories in my head that need to be told (even if it's only to the walls of my room). I draw because those stories need to be visualized. I paint and model because I need to see those characters in this world, not just on a paper or canvas. I use AI to iterate those ideas. I start with work that I've created and explore it in ways that would take me months to do otherwise.

LumiWorx

@gumwars what you describe seems to be a collaboration if the handoff was to another person. I won't speak for anyone else or some abstract point of view...

If I were to do the same thing, my creation would no longer be 'mine'... it would turn into someone elses vision and interpretation, and out of my control to match what I alone see. I just couldn't put my name on it.

I have been refining 'her' for 15 years, and I'm still not done. Time invested is irrelevant.

lumiworx.com/albums/3d-softwar

@gumwars what you describe seems to be a collaboration if the handoff was to another person. I won't speak for anyone else or some abstract point of view...

If I were to do the same thing, my creation would no longer be 'mine'... it would turn into someone elses vision and interpretation, and out of my control to match what I alone see. I just couldn't put my name on it.

Gumwars

@lumiworx Do you attribute the software engineers that created Blender, Maya, or Zbrush in the creation of your work? Or are those simply tools you used to actualize your vision? Granted, a truly hardcore 3d artist could create an image using plotted points and a .CSV file, but that seems a pretty harsh hurdle to get over to "own" a particular work.

LumiWorx

@gumwars The 3D model would be mine, as would the render created to present it.

Even though I'm not required or asked to... Yes, I do attribute the software when I present a render, commercial or FOSS.

However, if I were to publicly show a painting or a drawing or a film print, no, I don't credit the paint's or camera's maker, nor do I feel their branded technical expertise in their products is relevant. They are simple non-thinking tools.

LumiWorx

@gumwars I'm not suggesting anything is wrong with your approach. Visualizing another step past where something was can be a valuable tool, but for me, that wouldn't be my final output.

Gumwars

@lumiworx Nor is it mine. I'll take a character sketch, plug it into SD, and can create 100 iterations in about 10-15 minutes. I can explore different palettes, textures, backgrounds, or just riff on ideas. I can be vague or specific. Those go back under my pen (or tablet in this case) and I work on them further.

LumiWorx

@davidrevoy @gumwars

All I could offer is that #ai is not in any workflow I personally would use, and I can say with certainty that it will not be a part of it in the future. I say that with no reservation and with no judgment.

#Pollock could have been accused of being an 'accidental artist' because he chose not to use a brush and spill paint on a canvas. His work wasn't accidental, but he embraced an errant droplet or dribble of paint as long as it kept his vision intact.

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