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Liam @ GamingOnLinux 🐧🎮

Apple: we're gonna make it easier to port but actually we're not.

9 comments
eagerpebble

@gamingonlinux Isn't that basically what happened with OS X? They said, "we're using BSD!" and then, "but nothing will seemlessly interoperate!"

Liam @ GamingOnLinux 🐧🎮

So it's basically very much like a developer-only Proton to evaluate ports, without Apple wanting to maintain a full translation layer like Valve do with Proton - they still want developers to port.

Liam @ GamingOnLinux 🐧🎮

(but we've already seen users download it, and then use this porting toolkit to run games on macOS so people will do it anyway lol)

__Miguel_

@gamingonlinux What? Users going around absurd Toss stipulations? That can never happen! /s

StarkRG

@gamingonlinux It's not gonna be able to run on Apple Silicon, right? At least not anything written for x86. Seems kinda pointless if you're transitioning to an entirely different architecture.

Liam @ GamingOnLinux 🐧🎮

@StarkRG It works on Apple Silicon, it's part of the point.

StarkRG

@gamingonlinux If it's based on Wine, how the heck does that work? Wine just provides libraries, not architecture emulation...

sclyde

@gamingonlinux It’s meant to allow you to very quickly test your game (with little to no changes) on a Mac to see where the gaps are. You then use other new tools to convert your shaders to Metal and start to port your game. Definitely not full on Proton where there’s not a ton you need to do to get it to work, but should make the process much simpler for devs.

Sandhu

@gamingonlinux For a company so focused Apple is always so confused about gaming. It’s so strange.

They spent their very valuable keynote time on Kojima’s 3 years old game. What’s the point if you’re never going to go all in. Gamers don’t buy devices just to play one game a year.

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