Email or username:

Password:

Forgot your password?
Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

So Apple made a game porting toolkit for macOS, based on Wine like Proton is for Linux/Steam Deck and then part of the code has a license that forbids developers to ship with it - evaluation only.

What. So confused on why.

twitter.com/never_released/sta

18 comments
Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

Apple: we're gonna make it easier to port but actually we're not.

eagerpebble

@gamingonlinux Isn't that basically what happened with OS X? They said, "we're using BSD!" and then, "but nothing will seemlessly interoperate!"

Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

So it's basically very much like a developer-only Proton to evaluate ports, without Apple wanting to maintain a full translation layer like Valve do with Proton - they still want developers to port.

Liam @ GamingOnLinux ๐Ÿง๐ŸŽฎ

(but we've already seen users download it, and then use this porting toolkit to run games on macOS so people will do it anyway lol)

__Miguel_

@gamingonlinux What? Users going around absurd Toss stipulations? That can never happen! /s

StarkRG

@gamingonlinux It's not gonna be able to run on Apple Silicon, right? At least not anything written for x86. Seems kinda pointless if you're transitioning to an entirely different architecture.

StarkRG

@gamingonlinux If it's based on Wine, how the heck does that work? Wine just provides libraries, not architecture emulation...

sclyde

@gamingonlinux Itโ€™s meant to allow you to very quickly test your game (with little to no changes) on a Mac to see where the gaps are. You then use other new tools to convert your shaders to Metal and start to port your game. Definitely not full on Proton where thereโ€™s not a ton you need to do to get it to work, but should make the process much simpler for devs.

Sandhu

@gamingonlinux For a company so focused Apple is always so confused about gaming. Itโ€™s so strange.

They spent their very valuable keynote time on Kojimaโ€™s 3 years old game. Whatโ€™s the point if youโ€™re never going to go all in. Gamers donโ€™t buy devices just to play one game a year.

Steve Streza

@gamingonlinux This is going to roll out in their annual release this year, the license would probably change at that time.

Antti Peltola

@gamingonlinux
I've been using #CrossOver for #Mac years. It basically killed native #macOS #games market when it became good enough.

Vasishath Kaushal

@gamingonlinux they want devs to use it and port their games to macOS, not ship their windows game along with the porting toolkit lol

Skylar Caulfield :verified:

@gamingonlinux isn't this against wine licence, I thought wine was a copy left

DELETED

@gamingonlinux Because Apple loves to fvck everyone.

Daniel Gibson

@gamingonlinux
I wish Linux had a way to force people to do native ports :-p

Go Up