So it's basically very much like a developer-only Proton to evaluate ports, without Apple wanting to maintain a full translation layer like Valve do with Proton - they still want developers to port.
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So it's basically very much like a developer-only Proton to evaluate ports, without Apple wanting to maintain a full translation layer like Valve do with Proton - they still want developers to port. 6 comments
@gamingonlinux What? Users going around absurd Toss stipulations? That can never happen! /s @gamingonlinux It's not gonna be able to run on Apple Silicon, right? At least not anything written for x86. Seems kinda pointless if you're transitioning to an entirely different architecture. @gamingonlinux If it's based on Wine, how the heck does that work? Wine just provides libraries, not architecture emulation... @gamingonlinux Itโs meant to allow you to very quickly test your game (with little to no changes) on a Mac to see where the gaps are. You then use other new tools to convert your shaders to Metal and start to port your game. Definitely not full on Proton where thereโs not a ton you need to do to get it to work, but should make the process much simpler for devs. |
(but we've already seen users download it, and then use this porting toolkit to run games on macOS so people will do it anyway lol)