I had to reverse engineer this like a caveman! and this might just be specific to Wheel of Fortune (2010, Wii), I don't know if other Mii-based games use the same expressions.
Expressions:
0: smiling, eyes open
1: smiling, eyes closed (curved)
2: sad
3: sad with sad eyes
4: smiling, big eyes
5: smiling, dash eyes
6: O mouth
with my new debugging info, I can answer my own question:
RVLFaceExpression is an enum:
0x0 rvl_FaceNormal
0x1 rvl_FaceSmile
0x2 rvl_FaceAnger
0x3 rvl_FaceSorrow
0x4 rvl_Surprise
0x5 rvl_Blink
0x6 rvl_OpenMouth